Ringlands
Ringlands

Ringlands

[ Outlands ] [ Spirelands | Ringlands | Gate-Towns | Hinterlands | Splinterlands | Underlands ]

The Ringlands

Also known as — The Disc

More is known about the Outlands than many other planes put together, but there are also a great many mysteries to be encountered here. Not least is the Spire itself, an infinitely tall tapering pillar of dark rock that rises from the flat plains of the Outlands both suddenly and with eye-watering proportions.

The central Outlands themselves can be divided into three portions: the Spirelands, the Ringlands, and the Brinklands where the gate-towns can be found. The second of these applies to the vast area between the Spire and the Gate-Towns where magic works, mostly, and where it’s possible to find conduits, portals and colour pools to the Astral.

In the Ringlands you’ll find a cluster of divine lands where many powers have combined their efforts to create giant shared realms. Tir na Og is the home of the Celtic Tuatha de Dannan, the Moradin’s Anvil of three of the Dwarven Morndinsamman, and the Marketplace Eternal of an alliance of mercantile powers.

The Flavours of the Outlands

  • The Outlandish LandsBeing an exploration of what makes the Outlands unique and, well, outlandish‡
  • Bestiary of the Outlands In which we meet the creatures that lurk, flutter and wander the Outlands
  • Calendar of the Outlands  In which we discover an account of the months and seasons of the Plane of Balance, helpful to both local and planewalker alike.‡
  • Magic and the SpireBeing a map of the magical flux distortion created by the Spire
  • Outlandish Folk Being a balanced look at the cutters who call the Outlands their home plane‡
  • Tales of the OutlandsIn which we hear the stories of travellers who’ve been here first, who’ve perhaps seen it all before, or never want to see it again‡
  • Terrain of the Outlands Being a journey through the surreal terrain of the Outlands, where opposites collide‡
  • Talk Like an Outlander Being a glossary of the lingo that is peculiar to the Outlands‡

Sites of the Ringlands

Ceras

Planar Pathways Touching the Ringlands

In which we learn about the many planar pathways which touch the Outlands.

The Rilmani

In which we learn about the staunchly neutral race of monitors who make their home at the centre of the Great Ring.

The Divine Alliances

In which we discuss the Power Groups who are Alike in Mind, Body or Spirit

Powers of the Ringlands

Tir na Og

In which we discuss the myriad of Powers who lay claim to their own little patches of land, their goals and aims, and what not to say if we want to stay in their Good Books rather than the Dead Book.

  • Aengus (Celtic power of poetry and love)‡
  • Áine (Celtic power of summer and wealth)‡
  • Airmed (Celtic power of herbalism)‡
  • Andraste (Celtic power of victory)‡
  • Annam (leader of the Ordning [giant] Pantheon)
  • Apshai (Eqygptian power of insects)‡
  • Bes (Egyptian power of luck)‡
  • Boccob (Greyhawk power of magic)
  • Brandobaris (Halfling power of adventure)
  • Cailleach (Celtic power of winter and winds)‡
  • Ceridwen (Celtic power of inspiration)‡
  • Cernunnos (Celtic power of beats, wild places and the hunt)
  • Chronepsis (Draconic power of time)
  • Cú Chulainn (Celtic power of war, challenges)‡
  • the Daghda (leader of the Celtic pantheon, power of weather and crops)
  • Dalt (Suloise power of doors)
  • Deep One (Grippli power of that which is beyond comprehension)
  • Diancastra (Ordning power of trickery)
  • Dian Cécht (Celtic power of medicine and healing)
  • Dugmaren Brightmantle (dwarven power of innovation)
  • Dumathoin (Dwarven power of mining)
  • Dunatis (Celtic power of mountains and peaks)
  • Epona (Celtic power of horses and riding)‡
  • Erik (Cerilian power of forests)
  • Fharlanghn (Oerdian power of travellers)
  • Geshtai (Oerdian power of oases)
  • Gilean (Krynnish power of knowledge)
  • Goibhniu (Celtic power of smiths and healing)
  • Gond (Faerûnian power of craft)
  • Gzemnid (Beholder power of deception)
  • Hapi (Egyptian power of floodplains)‡
  • Ilsensine (Patron of illithids)
  • Lugh (Celtic power of arts, travel, and commerce)
  • Manannan mac Lir (Celtic power of oceans and sea creatures)
  • The Monkey Scribes (Maya powers of scribes and artisans; wandering)†
  • The Morrigan (Celtic power of battle)
  • Mouqol (Oerdian power of trade)
  • Nehalennia (Celtic power of seafarers)‡
  • the Norns (Norse powers of destiny)
  • Nuada (Celtic power of war and warriors)
  • Obad-Hai (Flan power of nature)
  • Oghma (Celtic power of speech and writing)
  • Perun (Slavic power of thunder, leader of the pantheon)‡
  • Ramman (Babylonian power of storms)
  • Rosmerta (Celtic power of wealth and abundance)‡
  • Ruornil (Cerilian power of the moon)
  • Semuanya (Lizardfolk power of survival)
  • Sera (Cerilian power of wealth)
  • Sheela Peryroyl (Halfling power of nature)
  • Shekinester (Patron of the nagas)
  • Shinare (Krynnish power of wealth)
  • Skoraeus Stonebones (Ordning power of stone)
  • Silvanus (Celtic power of nature, forests and druids)
  • Svantovit (Slavic power of divination and war)‡
  • Thoth (Egyptian power of knowledge)
  • Tirag Thunderhooves (Bariaur power of fellowship)‡
  • Tvashtri (Vedic power of invention)
  • Ubtao (Chultan power of dinosaurs)
  • Ulaa (Oerdian power of gemstones)
  • Untamo (Finnish power of dreams)
  • Vasthu (Orc power of scouting)‡
  • Waukeen (Faerûnian power of wealth)
  • Vergadain (Dwarven power of luck)
  • Xan Yae (Oerdian power of stealth)
  • Zagyg (Oerdian power of eccentricity)
  • Zilchus (Oerdian power of money)

Movers and Shakers

In which we learn of the folk and creatures that inhabit the plane, and how best to approach — or avoid — them.

Source: Jon Winter-Holt, mimir.net. Outlands Calendar javascript by D’Arcey Carroll and Brian Mooney. Canonwatch: Entries are from D&D canon unless otherwise marked, although when the canon is sparse I’ve got creative with the details; † adapted from a 3rd party publication; ‡ homebrew.

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