Mag Mell, the Fields of Happiness

Realm of the Daghdha
Location: Outlands / Tir na Og
Mag Mell, now there’s a slice of the planes like no other, a realm where the Daghdha, the high-up of the Celtic pantheon, holds sway. This place is a realm of bounty, joy, and everlasting feasting, a stark contrast to the grimmer corners of the multiverse. It’s also a playground for the fey, where mischief and practical jokes are as common as the grass underfoot.
This is a vibrant land of otherworldly beauty, where the colours are a bit too bright, and the scents a bit too sweet. The trees are playful, often shifting places when you’re not looking, leading to a constantly changing landscape. The skies are always clear, save for the occasional perfect, fluffy cloud drifting lazily by. Mag Mell is a land of eternal spring, and its flowers sing playful songs when the sun rises and sets.
In this realm, the fey are as numerous as the birds in the trees. They flit about with mischievous grins, looking for a chance to play a prank on an unsuspecting visitor, or even on each other. Don’t be surprised if you find your backpack turned inside out, your shoes filled with honey, or suddenly discover that you’ve been speaking in rhymes for the past hour. Unfortunately though, not all pranks are so harmless, cutter. The realm serves as a reminder of the dual nature of the fey – capricious and unpredictable. Travelers to Mag Mell must be on their guard, for not all fey pranks are benign. Some might lead the unwary into a century-long dance or turn them into a frog for a laugh.
The fields of Mag Mell are a checkerboard of orchards, vineyards, and fields, all tended by spirits of the land and the occasional planar traveler who’s decided to call this place home. The land here is so fertile, even a berk with thumbs greener than a goblin’s hide couldn’t help but grow a bumper crop.
The realm also reflects the Daghdha’s aspect as a deity of knowledge and wisdom. There are quiet glens and peaceful lakes where one can sit and reflect or engage in deep, philosophical discussions. The Daghdha himself is known for his wisdom as much as his merriment, and he often imparts his insights to those who seek them, usually in a way that’s as entertaining as it is enlightening.
In Mag Mell, every pathway leads to a potential adventure, every grove holds a secret, and every stream whispers a riddle. It’s a place that embodies the essence of the fey—wild, whimsical, and wonderfully strange. Laughter is the coin of the realm, and a good sense of humour is the best defence against the fey’s tricks.
The Daghdha himself is a master of revelry and practical jokes. His laughter is a thunderous sound that shakes the leaves on the trees. He’s known to join in on fey antics, sometimes disguising himself to partake in the merriment. He might turn a banquet feast invisible just as the guests sit down to eat or magically cause the ale to sing ribald songs when drunk.
Mag Mell contains several burgs and sites of interest to planewalkers:
- Conall (realm town)
- Cromlech (realm town)
- Delaney (realm town)
- The Grove of the Daghda (site)
- Westcote (realm town)
Canonical Sources:
- On Hallowed Ground [2e] p68-69,172 (72-73) (realm description)
- Planescape Campaign Setting: Sigil & Beyond [2e] p16
Source: Jon Winter-Holt

