Tir na Og
Tir na Og

Tir na Og

Tir na Og

Location: Outlands / Ringlands

Jump to: Locations in Tir na Og | Powers of Tir na Og

Ah, Tir na Og—or depending who you ask, Tír na nÓg—the ‘land of the young’. Slap bang in midst of the Outlands, it’s a realm of green rolling hills, lochs, forests and mountains straight out of the tales and dreams of the Celts. The gods of old walk the lands here, and the very air hums with ancient magics. Now, the Tuatha de Danann—a clan of Celtic powers descending from a long vanished mother power named Dana—aren’t the first occupants of the lands here; they ‘took over’ from Firbolg and Fomorians who dwelled here before. But so long as you’re not some kind of giant, the Tuatha de are pretty welcoming; they’ve let other Celtic powers who aren’t directly in their clan settle here too; bloods like Silvanus, Epona, Andraste and Nehalennia. Still more powers wander the lands, without a permanent base. Safety in numbers, after all, especially if the berks that you took the land from still want it back.

While Tir na Og is obviously the shared realm of the Celtic powers, it’s not just the powers who live here. The dozens of burgs and villages that are scattered across the realm bustle with planars, petitioners, and visiting fey and primes. The day to day running of the burgs and their politics is under the purview of the High Monarch of Tir na Og, a petitioner selected from late worthy Kings and Queens of Celtic lands on their arrival in Tir na Og. The current High Queen is Gormflaith, and it’s her role to balance the needs of the populace with the sometimes fickle demands of the powers, with their proxies sticking an oar or three in to stir up the waters too, of course.

Now, let me take you on a little jaunt through the rest of this mystical land…

First off, let’s get the bad place out of the way. The Bloody Field, where the Morrigan holds court. It’s a place of battle and strife, where the clang of swords and the cries of warriors fill the air. The Caverns of Woe and the Lake of Sorrows, now, they’re as grim as they sound, places where the weight of ancient battles and sorrows linger like a heavy mist.

Then there’s Bruig na Boinne, the countryside domain of Aengus, the young god of love and beauty. It’s a place where eternal spring reigns, where flowers bloom endlessly and the air is filled with the songs of birds and the whispers of lovers.

Epona’s Stable is a haven for horses, a place where the horse goddess Epona nurtures her beloved creatures. The air here is filled with the scent of hay and the sound of gentle nickering.

Donall, one of the main realm towns, is a bustling place where the folk of Tir Na Og come to trade, gossip, and revel. It’s a town of laughter and light, where the ale flows freely and the hearths are always warm.

The Great Smithy, the realm of Goibhniu, is a place of fire and metal, where the clang of hammers never ceases. Goibhniu’s Forge and Rest are sights to behold, filled with the creations of the god of smiths. Macleod, the nearby town, is as sturdy and reliable as the smith god himself.

The House of Knowledge, the domain of Oghma, is a vast library where the wisdom of the ages is stored. Oghma’s Palace is a sight to behold, a monument to knowledge and learning. The towns of Song’s Joy and Surcease are places of rest and reflection, where scholars and seekers alike come to ponder the mysteries of the universe.

Mag Mell, the realm of the Daghda, is a land of plenty, where the fields are always fertile and the larder is always full. The towns of Conall, Cromlech, Delaney, and Westcote each have their own charm and character, but all share the bounty of the Daghda’s realm. The Grove of the Daghda is a sacred place, a sanctuary where the god himself is said to walk.

Mag Tuireadh, the Plain of Pillars, is the realm of Nuada, a vast expanse of grasslands dotted with standing stones that hum with ancient power. Nuada’s Hall is a fortress of strength and honor, a testament to the warrior god’s might.

Mount Victory, the realm of Andraste, is a place of triumph and glory, where the air is thick with the smell of victory and the sound of triumphant cheers.

The Pinnacle, the realm of Dunatis, is a place of solitude and contemplation, a place where one can stand and look out over the vastness of Tir Na Og and ponder the mysteries of existence.

Summeroak, the realm of Silvanus, is a wild and untamed place, a forest where the trees are ancient and the animals are free. It’s a place where the god of nature holds sway, and where the wild heart of Tir Na Og beats strongest.

And finally, Tir fo Thiunn, the realm of Manannan, is a place of mists and mysteries, where the sea god rules over his watery domain. Manannan’s Palace and the Grottos are places of wonder and beauty, where the power of the sea is ever present.

Tir na Og, the Land of Youth

Powers of Tir na Og

Source: Jon Winter-Holt, mimir.net

Many Thanks To: Alexander Crim for super helpful discussions about Celtic mythology, and Liam Cuthbert for help with pronunciation of some of the tricker names.

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