A magical construct designed to provide information on all aspects of the Planescape D&D multiverse
Flan Pantheon
Flan Pantheon

Flan Pantheon

The Flan Pantheon

See also: [ Powers of Oerth ] [ Baklunish | Flan | Oeridian | Olman | Suel | Touv ]

One of the Pantheons of Oerth

CHARACTER: The Flan are the original human inhabitants of the eastern Flanaess. They typically have bronze or deep brown skin tones. Although a culturally diverse people, they’re generally described as hardy hunters, fishers, and farmers with strong ties to the natural world and to the ancient tradition of their people. The Flan revere a broad pantheon known as the Old Faith, reflecting their respect for nature and its cycles of life and death—but also a contrasting Dark Faith, which represents more sinister and secretive powers. And cutter, you’d better believe the Flanaess is responsible for some of the most dangerous bloods who’ve escaped the Prime and out into the Planes—Kyuss and Vecna, for starters. The thing that worries me is, who’s the third…?

The Flan pantheon includes powers such as Beory the Earth Mother, Pelor the Shining One, Rao the Mediator, and Obad-Hai (nature). Many of these powers have expanded their influence beyond the Flan peoples all the way across the continent, with many Flan gods considered “common” throughout the Flanaess. Historically, their faith has undergone assimilation and transformation through conquest by Oeridians and Suloise, and the resulting churn of pantheons is what makes religion in Oerth so rich and complex.

NAMEPORTFOLIOREALMPRONOUNSALIGNMENTPOWER LEVEL
AlliturEthics; proprietyMount Celestia / Mertion / EmpyreaHe/HimLG (LN)Lesser
BeoryOerth mother; nature; rainPrime / OerthShe/HerNGreater
BereiHome; family; agricultureElysium / Amoria / PrincipalityShe/HerNGLesser
Earth DragonEarth; weather; hidden treasuresPrime / Oerth / Mount DrachenkopfUnknownLEDemipower
KrovisProtecting the FlanaessPrime / Oerth / Drachensgrab HillsHe/HimNQuasipower
KyussDecay; undeath; apocalypseAbyss / Wormblood / The Pit of RotHe/HimNEGreat Old One
MyhrissLove; romance; beautyElysium / Thalasia / River AmielShe/HerNGLesser
NerullDeath; darkness; murderCarceri / Othrys or Agathys / the CryptHe/HimNEGreater
Obad-HaiNature; woodlands; freedomOutlands / The Hidden WoodHe/HimNIntermediate
PelorSun; light; strength; healingElysium / Thalasia / Fortress of the SunHe/HimNGGreater
RaoPeace; reason; serenityMount Celestia / Mercuria / Sweet ReasonHe/HimLGGreater
Red FoxCrafts; thieveryBeastlandsHe/HimCGLesser
The Serpent Mok’slykArcane magicUnknownUnknownUnknownUnknown
VathrisLost causes; anguish; revengePrime / Oerth / Bright DesertHe/HimLNHero-deity
VecnaDestructive and evil secrets; magic; intrigue; hidden knowledgeCurrently unknownHe/HimNELesser
ZodalMercy; hope; benevolenceElysium / Eronia / MorningloryHe/HimNGLesser

A Who’s Who of the Flan Powers of Oerth

Powers with full write-ups will appear here…

  • Kyuss
    The Worm that Walks
  • Obad-Hai
    Being the Wild Man Power of Nature, Freedom and Hunting
  • Vecna
    The Arch-Lich, the Chained God, the Maimed God, Master of the Spider Throne, the Whispered One, the Dying King, the Lord of the Rotted Tower, the Undying King

Realms of the Flan Powers of Oerth

Canonical Source: On Hallowed Ground [2e] p60-63; Greyhawk wiki

Sources: Jon Winter-Holt, with many thanks to Talktoh who is far more knowledgeable than me about all things Greyhawk. ‡

Culturewatch: To help cutters unfamiliar with Greyhawk lore picture these powers, you can do a rough mental transposition of the Flan folk to ancient tribal Celtic and Native American societies, merged with later cultures after invasion and mingling, in a similar way to how their real-world analogues were transformed in waves over time.

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