Baklunish Pantheon
See also: [ Powers of Oerth ] [ Baklunish | Flan | Oeridian | Olman | Suel | Touv ]
One of the Pantheons of Oerth
CHARACTER: The Baklunish are a sophisticated, golden-skinned people from the northwest of the Flanaess, renowned for their intellectual traditions, nomadic horse culture, and strong sense of community. They’re typically deeply spiritual, and worship a pantheon which mixes local powers with some more widely-known across Oerth—although these gods tend to adopt local names and identities in Baklun.
The leader of this group of powers is Istus, the mysterious goddess of fate and destiny. Pelor is known here too, as Al’Asran, and Boccob is called Al’Zarad. Geshtai, the power of fresh waters is deeply revered, and Mouqol, while being worshipped mainly in Baklun on Oerth, is known throughout the planes as his realm of trade and commerce the Cafila visits many of the Outer Planes.
Baklunish faiths often revolve around temples and shrines devoted to fate, water, and trade, and their clerics—known as rashaws—possess spell traditions unique to the region, often venerating idols rather than conventional holy symbols.







| NAME | PORTFOLIO | REALM / NOTES | PRONOUNS | ALIGNMENT | POWER LEVEL |
|---|---|---|---|---|---|
| Al’Akbar | Guardianship; faithfulness; dignity; duty | Mount Celestia / Mertion / Soqed Hezi | He/Him | LG | Demipower |
| Al’Asran | see Pelor (Flan Pantheon) | ||||
| Al’Hatha ‡ | Sun; oaths; truth | Mount Celestia | He/Him | LG | Greater |
| Al’Zarad | see Boccob | ||||
| Al’Ydor ‡ | War; wine; lust | Limbo / Eternal Gardens of Delight ‡ | She/Her | CN | Lesser |
| Azor’alq | Light; purity; courage; strength | Prime / Oerth / Pinnacles of Azor’alq | He/Him | NG | Hero-deity |
| Banlasa ‡ | Healing; redemption | Mount Celestia | He/Him | LG | Lesser |
| Daoud | Humility; clarity; immediacy | Unknown | He/Him | N | Hero-deity |
| Duhl Parath ‡ | Deceit; corruption; poison | Gehenna / Chamada / Amethyst Palace ‡ | He/Him | NE | Greater |
| Geshtai | Lakes; rivers; wells; streams | Outlands / Nature’s Rest | She/Her | N | Lesser |
| Hadyan ‡ | Magic; knowledge; scholarship | Outlands / Hinterlands / Tower of Arcana ‡ | He/Him | N | Lesser |
| Hasnat ‡ | Poetry; music; song | Bytopia / Wandering | She/Her | NG | Lesser |
| Istus | Fate; destiny; the future; honesty | Outlands / Web of Fate | She/Her | N | Greater |
| Kadar ‡ | Fire; destruction; greed | Acheron / Avalas / Entropy’s Forge ‡ | She/Her | LE | Lesser |
| Malakim | Law; arbitration; proper procedure | Mount Celestia | He/Him | LN | Demipower |
| Malthebaal ‡ | the Moon (Luna) | Prime / Oerth / Luna / Halls of Shining Night ‡ | He/Him | LN | Lesser |
| Mat’ur ‡ | Rain; compassion; sleep | Limbo / The Kindly Eye ‡ | She/Her | CN | Greater |
| Mouqol | Trade; negotiation; ventures; appraisal; reciprocity | Wandering / the Cafila | He/Him | N | Lesser |
| Nasri ‡ | Murder; assassination; banditry; terror | Pandemonium / Phlegethon / Skull Palace ‡ | She/Her | CE | Lesser |
| Suwat ‡ | Mountains; stone; metal | Elemental Earth / Warrens of Paradise ‡ | She/Her | NE | Lesser |
| Tharoth the Reaper | see Nerull (Flan Pantheon) | ||||
| Waadi ‡ | the Moon (Celene); snakes; the sky; wind | Elemental Air / the Castle of the Wandering Moon ‡ | She/Her | CG | Lesser |
| Winarim ‡ | Plants; trees; animal; birds | Beastlands | He/Him | NG | Lesser |
| Xan Yae | Twilight; shadows; stealth; meantal power | Outlands / Tower of Iron Will | She/Her | N | Lesser |
| Ya’huth ‡ | Slavery; oppression; injustice | Baator / Minauros / Jangling Hiter | She/Her | LE | Lesser |
| Zuoken | Physical and mental mastery | Prime / Oerth | He/Him | N | Demipower |

A Who’s Who of the Baklunish Powers of Oerth
Powers with full write-ups will appear here…
- GeshtaiBeing the Baklunish Power of Oases, Fresh Waters and Cool Streams
- MouqolBeing a Nomadic Power of Trade and Negotiation
- Xan YaeBeing the Power of Shadows and Mind Over Matter
Realms of the Baklunish Powers of Oerth
Canonical Source: On Hallowed Ground [2e] p60-63; Greyhawk wiki
Sources: Jon Winter-Holt, with many thanks to Talktoh who is far more knowledgeable than me about all things Greyhawk. ‡ Also some great additional homebrew by Don Twistbuck, you can find the details here.
Culturewatch: To help cutters unfamiliar with Greyhawk lore picture these powers, you can do a rough mental translation of these folk to a mixture of Central Asian steppe culture and Middle Eastern traditions. The Baklunish were inspired by historical Arab cultures, medieval Islamic societies, and the nomadic horse tribes of Central Asia such as the Turks and Mongols.






