Touring the Fallapart
Atishoo, Atishoo, We All Fall Down
What would you expect from a plane of fragments, cutter, but a scattering of chants, darks which once possibly fit together but are now so disjointed they look like they have nothing in common? Dust is like this -- the nature of the plane wears away at Truths until they're vague, takes strong bonds and makes them weak, distances siblings and friendships, and fragments stuff.
Touring the Fallapart (by Rip Van Wormer)
I begin at the Ends of the Earth, a vast cliff face where elemental Earth ends and the negative energies start to take over. It feels like I can see the whole plane from here. Certainly none can surprise me.
The Dust of Creation
The Dust of Creation is an anomaly in the crumbling Quasi-Elemental Plane of Dust, a place as much of beginnings as of endings. The entity responsible is Odaiel, an honest-to-goodness Power worshipped as god of creation and destruction amongst a desert-dwelling Prime civilisation. Odaiel tells his flock that he created them from dust, and returns them to such when their allotted time is through; petitioners whirl through the Dust of Creation as faint dusty clouds, available as raw fuel for future created souls. The disintegrating nature of the plane is not countered in the Creating Lands, but instead of being lost completely victims remain in petitioner -- form and have the hope of being reincarnated on the Prime.
The Dustbowl God is a vast sentience formed of trillions of tiny dust motes; both god and realm, Dustbowl conspires amongst itself to control activities within its substance. On other planes, especially the Prime, the God considers itself to be Lord of All Happenings, and endeavors to ultimately control all events as surely as it does on its home plane.
The Tyrant of Dust is an enormous beholder, claiming to be a recent-generation descendent of the Great Mother herself. An Elder Orb (not kin), He of the Dust is constantly shrouded in a telekinetically-induced fog of dust. He is extremely fond of disintegrating anything that moves (usually only possible with non-native objects). No less than seven tribes of sandmen and fourteen mephit swarms, and a dao (!) are the Tyrant's charmed slaves. The Tyrant of Dust is extremely happy with his lot because there are no other beholders on his plane, or indeed any nearby competition at all. He will fight furiously to keep it that way.
Dust Wraiths are wraiths, who along with spectres, wights, slow shadows, nightshades, etc. roam the borders of Dust and the Bottom of the Multiverse, dipping in and out of the Storm of Annihilation on either side.
Dust Gorgons are a variation on the gorgons of Elemental Earth; their breath causes disintegration as well as petrification. Maedar, cockatrices, and medusae are unknown in Dust, although there are rumours of basilisks who rob their victims of all form. Parallelists are happy as pudding here.
Dust Mites come in all sizes on the Quasiplane, from ordinary too-tiny-to-be-noticed to monstrous carnivores with the clout to force even Dune Stalkers to flee. Animental mites don't seem to exist here, although some have been reported by diligent Guvners on the planes of Ooze and Fire; perhaps whoever is in charge of such things thought they would be redundant.
Although there exist a few animental hares and rabbits, the jocularly named dust bunnies are something else altogether. Dust bunnies are mobile clumps of paraelemental cobweb (see the Inner Planes sourcebook) infused with a vague and deadly sentience. Dust bunnies have a MV of 8 on their home plane and creep toward sources of heat and movement.
Smoke Powder collects in an explosive realm near the borders of Ash, Dust, and Fire. Hippo-like creatures called the Giff seem to believe these regions are a fabled lost paradise the souls of their faithful travel to after death, and so it is true. This is the Inner Planes, of course, so this doesn't change the realm's shape or form, but exactly what a utopia is is as subjective here as it is anywhere else. Travellers have reported spider-like forms entering and leaving this realm in great numbers.
Destruction Giants are humans warped by the energy of pure destruction. 0
The Dust Seller
Enton LaFarge is a dustwalker of great repute. A Prime emigree, Enton makes his jink trading with the dustmen and mephits for the magic dust they collect. For those looking for dust of disappearance, cocaine, and similar substances, Enton is a reliable source.
Dao slavers on the Plane of Dust take special measures to ensure that they can exploit the natives and treat sentient beings as chattel in comfort and style.
Scintner is an exiled dao with eyes like hollow caverns and a lower body and beard constantly struggling to maintain its integrity as it blows about with djinn-like mistiness.
The Great Vortex
The Great Vortex is a channel leading to the Plane of Vacuum, two planes over. Dust spirals into the End, creating a hazard for passing traffic.
Cosmic Dust is a realm in the Storm of Annihilation, on the border with Negative Energy. Cosmic Dust is the ground-up remains of fallen stars; I have no idea how they arrive here, but some assert that Cosmic Dust is actually the source for the phenomena in our own skies, for the ability of stars to ever crumble.
Occasionally, a demiplane will collide or intersect with a larger plane. The demiplane of Electromagnatism is in this way slowly being drained of its possibilities by the quasielemental plane of Lightning, but occasionally a halfworld will be stable enough to grab a little bit of infinity for itself, and continue on.
Ragmen are humanoids covered in torn and decaying cloth; this seems to be quite the fashion among some sandmen and ruvoka tribes, although the dark creepers of the plane of Shadow are demanding royalties. True Ragmen are elementals of textile; some claim they're refugees from the so-called Demiplane of Wood where it borders on Dust (this is actually called Sawdust -- ed.), others claim Earth, or the Demiplane of Flowers and Other Green Things. Apparently most sages are unable to accept the concept of a plane or demiplane made entirely of cloth, though I've seen stranger things. Some name them Raggamoffyn, Adherers, or even Death Linen (Drag 252).
My small thesis postulates that the violent nature of most Primes, and their single-mindedness, give rise to many ghosts and ethereal Undead. These unresting souls exist continually on their Prime world until the world ages, decays, and dies. Some dead Prime worlds turn to dust, and as the memory of those worlds fades, they join the plane of Dust. However, the Undead beings without physical form continue to exist, oblivious of their environment. They take on dusty bodies, forever un-living their nonlife. I ask you, Doctor, to help provide me the funds, and the access to the Order's resource materials, to perform the necessary research to prove or disprove my thesis.
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