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Eladrin, Sirocco
Eladrin, Sirocco

Eladrin, Sirocco

[ Outsiders > Celestials > Eladrin ]
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Sirocco Eladrin

A sirocco eladrin

Also known as the flame azata

Who dance in the flickering fires

CG; CR 8 ‡

Alternate form: A superheated flaming whirlwind

Sirocco (si-ROCK-oh) eladrin claim flame as their domain. Chant goes they emerged from bralani who’d decided to explore Muspelheim and fell in love with its flickering fires. Sirocco are often called upon by other eladrin when pure destruction is needed—they are passionate, even ferocious, when crossed. At the same time, they bring the heat to eladrin parties with their energetic dancing and impressive displays of fire magic.

Sirocco love everything energetic, and all things related to fire, especially poetry and spicy food. In demi-human form, a sirocco superficially resembles a bralani, but with bright red hair. In their elemental form, they become a superheated flaming whirlwind.

It is the burning heart
that brings the truest victory!

—Sirocco war cry

Eladrin, Lesser — Sirocco

CLIMATE/TERRAIN:Ysgard, hot barrens, wastelands
FREQUENCY:Uncommon
ORGANISATION:Band
ACTIVITY CYCLE:Any
DIET:Omnivore
INTELLIGENCE:Exceptional (15–16)
TREASURE:U
ALIGNMENT:Chaotic Good
NO. APPEARING:1–3 (2d6)
ARMOUR CLASS:2, –2 (element form)
MOVEMENT:15, Fly 30 A
HIT DICE:6 + 9
THAC0:15
NO. OF ATTACKS:1 or 2
DAMAGE/ATTACK:by weapon +7. or 2d6/2d6
SPECIAL ATTACKS:Whirlwind, magic use
SPECIAL DEFENCES:See below
MAGIC RESISTANCE:35%
SIZE:Medium (4’+ to 7′)
MORALE:Elite (13–14)
XP VALUE:9,000
AD&D 2e statistics

COMBAT: Sirocco are immune to electricity, magic missiles [and all force strike spells], aging/withering, normal fire, petrification/polymorph, and weapons of less than +1 enchantment not forged of cold iron. Resistances: They are resistant (50%) to cold, magical fire, gas. Vulnerabilities: They are vulnerable to acid, infernal or unholy energy, and poison. Weakness: Sirocco take double damage from cold iron weapons.

Weapons: While Sirocco are themselves resistant to the fiery heat of Muspelheim, most equipment is not; therefore, Sirocco do not normally specialize in any weapon, including bows. Sirocco can nevertheless be proficient with almost any weapon, which they wield with their celestially enhanced strength of 18(90).

A sirocco eladrin is likely to assume their whirlwind form in battle. This transformation requires 1 round in either direction and constitutes an action; clothing and equipment are not included in the transformation. The sirocco’s whirlwind is much hotter than the whirlwind of a bralani, inflicting 1d6 points of damage from heat and bludgeoning in a 5 ft radius, in addition to the standard knockdown and obscurement effects. The heated grit blasts of a sirocco inflict 2d6 points of bludgeoning damage in a cone 20 ft long with a 5 ft end radius; two such attacks can be made per round while in whirlwind form.

Sirocco eladrin have the following spell-like abilities, usable one at a time, once per round, at will: alter self, comprehend languages, cure light wounds, detect evil, affect normal fires, continual light, detect invisibility, gust of wind, spectral force, vox, wall of fire. Further, once per day, a Sirocco can cast a fireball (10d6).

(Vox is an ability that allows the Eladrin to speak while in Element form; it is often mis-described as audible glamer, but is not an illusion. Vox can also be used to provide the verbal components of spells, and it also functions underwater.) In addition, sirocco have the Spell abilities of a 6th-level priest. Sirocco do not possess an innate gate ability.

HABITAT/SOCIETY: Relatively little is known about the second layer of Ysgard due to its inhospitable terrain and the hostile nature of many of its inhabitants. It seems that this environment has shaped the way sirocco approach their philosophy. Cutters encountered outside of Ysgard tend to be vocal about the need for ‘pure commitment’ and ‘burning dedication’, which they claim give their lives a deeper purpose than simple subsistence. Many cirocco wear clothing that’s spun from the silk of flame spiders, which is immune to normal fire and resistant to magical fire (save at 3). This irridescent silk is economically valuable, but not generally available in general commercial markets outside of Muspelheim. Treat the ‘art’ portion of treasure the sirocco carry as this silk.

ECOLOGY: Sirocco are the eladrin most likely to be encountered on the second layer of Ysgard, but even there they are uncommon. Outside of Muspelheim, these bloods are found only in dangerously hot terrain. As lesser eladrin, their travel is restricted to the Upper Planes from Arcadia to Ysgard, as well as Limbo and the Outlands. Sirocco are rarely encountered in damp, cold climate of Sigil. They are not permitted to visit the Prime—but have been known to do so anyway.

Stats: Netbook of Celestials [2e] (sirocco). Canonwatch: ‡ This is a homebrew creature.

Source: Galen, Margarita and Jon Winter-Holt.

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