The Iron Warrior. CE demipower of iron, siege engines, war (He/Him)

Pantheon: Orcish

Symbol: Crumbling, smoking tower

Realm: Limbo / Volkorgoth

Varg, the Iron Warrior, presides over a domain where the clangor of metal and the roar of siege engines never ceases. His realm, a vast, sprawling fortress of iron and stone, is a distillation of orcish ingenuity and martial prowess, a place where the art and technology of war is honed to a razor’s edge. Here, in this realm of perpetual conflict and construction, the afterlife for Varg’s petitioners is a relentless cycle of building, besieging, and battling.

Petitioners in Varg’s domain are the architects of their own eternal struggle, crafting siege engines of unimaginable scale and complexity, only to test their creations to destruction in endless attacks against fortresses of their own design. The landscape is littered with the remnants of these battles: shattered walls, broken catapults, and the smouldering ruins of once-impenetrable keeps.

Life after death under Varg’s watchful eye is a constant challenge, as the power pushes his followers to innovate and strategise in ways that would make the most seasoned warlord pause. The air is thick with the smell of hot iron and the sounds of hammers against anvils as petitioners forge their instruments of war, each seeking to outdo the last in a never-ending arms race.

And why? Simply put, Varg is gearing up for war with the Orc Pantheon, and believes technological prowess will win the day over the raw anger or magic that his fellow Upstarts wield. Reconnaissance of Acheron has taught Varg that to take on Gruumsh and the armies of Nishrek will require incredible devices of deadly ferocity, and Varg is willing to sacrifice as many of his petitioners as it takes to acquire them.

Varg’s cunning and strategic mind often puts him at odds with the more brute-force approaches of his divine counterparts. While powers like Nulgreth revel in the chaos of bloodlust, Varg sees the elegance in a well-laid siege and the strategic taking of an enemy stronghold. This difference in philosophy leads to a grudging respect among the orc gods, though it does not prevent Varg from instigating conflicts among them, using his superior tactics to manipulate the outcomes of their divine skirmishes.

Despite his preference for strategy over slaughter, Varg finds an unlikely ally in Sezelrian, the Fire God, whose affinity for destruction complements Varg’s methodical approach. Together, they have concocted devastating strategies that laid waste to entire slaadi clans, their combined forces a fearsome spectacle of fire and iron.

Varg’s realm is a place where the impossible becomes reality. Siege engines of bone and iron, powered by the restless spirits of fallen orcs, hurl blasts of condensed shadow over walls that stretch into the sky. Fortresses float on islands of rock suspended in a sea of molten metal, their defences as much a product of magic as of martial skill. 

Petitioners tasked with breaching these defenses must navigate fields of iron spikes that whisper threats and curses to their foes, and moats filled with liquid fire that reshapes itself into the forms of their greatest fears. The Iron Warrior’s forges produce not just weapons, but sentient constructs of metal and flame, soldiers that march to war at their creator’s side.

Varg’s afterlife is a crucible of warfare, where strength is measured not just in might, but in the cunning and creativity of one’s tactics. His petitioners know that their torment is but a reflection of the conflicts that will soon rage across the planes, one siege at a time.

Source: Inner Sea Gods [PF1e] p187

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