A magical construct designed to provide information on all aspects of the Planescape D&D multiverse
Fiery Maze of Contemplation
Fiery Maze of Contemplation

Fiery Maze of Contemplation

Fiery Maze of Contemplation

Realm of Glautru

Location: Fire / Fiery Maze of Contemplation

Glautru’s kip is a labyrinthine stronghold on the Elemental Plane of Fire, a realm called the Fiery Maze of Contemplation. It’s a titanic maze of obsidian colonnades and brass walkways, suspended over an ocean of slow-rolling liquid flame. Most of the maze is on fire too, but the flames burn without heat to the faithful, while they sear the flesh of liars.

The other thing you’ll find here are fire weirds, the oracular true weirds to be precise. Many of them seem to anchor their elemental pools to this realm, returning here when their work on the Prime is complete, or cut short. Chant goes that Glautru is something of a patron to these strange creatures, although the weirds have existed long before the power himself, so it’s likely they adopted him.

At the maze’s heart lies the Crucible, a vast brazier-bowl of ever-shifting fire. With this artifact, the fates of entire countries can be read like a map, their fated futures dancing in the tongues of flame. Planewalkers say that those who reach the centre without being burned or turned aside are permitted to ask a single question of fate, which is usually answered in one maddeningly cryptic sentence that haunts their dreams thereafter.

Glautru ponders the infinities of fate and destiny from the Everburning Tower which looms over the Crucible. While worthy visitors are welcome, occasionally a visitor accidentally stumbles into the fiery maze (such as when a plane shift or similar spell goes awry). This can often lead to a confrontation with Glautru, annoyed that his contemplations have been interrupted. Or at least with a fire elemental who says they are Glautru—it’s unlikely the power himself will manifest for any old berk.

Like the Fiery Maze, shrines to Glautru shrines are sparse, almost austere things: rough-hewn stone (preferrable obsidian), bare walls, and at the centre a single golden brazier burning with carefully-tended flame. You won’t find murals, statues, or gaudy mosaics—beauty, in this faith, lies in the play of light and shadow on worn stone, and in the never-still patterns hidden within the fire.

Canonical Sources: Races of Destiny [3e] p75

Source: Jon Winter-Holt. Canonwatch: The realm is homebrew expansion from a name I found online, with no further details.

An interior view of Glautru’s maddening maze

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