A magical construct designed to provide information on all aspects of the Planescape D&D multiverse
Land of Eternal Rain
Land of Eternal Rain

Land of Eternal Rain

Land of Eternal Rain

Tlālōcatepetl, the mountain temple of Tlālōc

Realm of Tlālōc

Location: Planes of Cordance / Nether

The Land of Eternal Rain is a swampy jungle with a massive mountain in the centre where Tlālōc, the Aztec rain god, resides.

No surprises here cutter, in this realm it is—as the name says—always raining. The ground here isn’t frozen like the rest of Nether, but that means it’s all the more muddy. At least the continuous rain keeps a body clean though, so there’s that. The mangroves here are taller and healthier, with thicker trunks. Some even have roots which form canopies, making it possible to find shelter from the rain underneath. That doesn’t stop the humidity though.

The mountain which dominates the realm is called Tlālōcatepetl. Its peak is an enormous temple complex, where Tlaloc himself resides, surrounded by his most loyal of proxies, clergy and petitioners. Chant goes it’s also where his immeasurable riches are stores—precious metal, magic and fabulously rare feathers of all shapes, colours and sizes.

On the lower slopes of Tlalocatepetl is a vast mangrove jungle overgrown with vines. Unlike the rest of Nether, the land here is fertile, and the petitioners have turned some of it into productive agricultural plots, called chinampa. These are small islands built from reeds, mud and decaying vegetation, which float above shallow lake beds.

Huaxen

Tlālōc

The merchant burg of Huaxen is where the petitioners of Tlālōc sell their crops—maize, tomatoes, wheat, coco, and chilis. The mayor, Xantzen (lizardfolk cleric petitioner of Tlālōc [she/her] / N), is a cutter afflicted by the Perishing Curse of Nether; because she’s trying to make life on the plane more bearable, the place seems to have it in for her.

In fact, Huaxen has earned the title of the Perishing City due to how many cutters have succumbed to the curse—it’s one of the few beacons of hope in Nether, and that makes it a dangerous place.

Huaxen offers a surprisingly fine selection of wares given the remoteness of the place. Planewalkers should note, however, that jink is generally not accepted here. Instead, merchants will barter their wares for something in return. It’s possible to acquire simple enchanted items, magical scrolls, obsidian, clothes, food, and gold items of significant value. Since merchants don’t value goods in terms of money however, it’s up to the buyer to negotiate the worth of any items they wish to trade. Metal goods and magic which produces fire are seen as particularly previous in this damp climate.

The Grave of the Third Sun

The Grave of the Third Sun is a particularly sombre burg in the Land of Eternal Rain. The place serves as a constant reminder to Tlālōc of the consequences of his actions. The buildings here are unique from anywhere else in the realm, being constructed in the style that was used when Tlālōc was the sun god. Ironically, the Third receives the most rain and it’s the source of most of the rivers in the realm. It’s almost as if Tlālōc is trying to wash the place away, but no matter what he tries, Nether ensures it stubbornly remains.

Special Conditions

The agricultural bounty of the realm entirely depends upon the favour of Tlālōc. A berk that forages or farms but doesn’t pray to Tlālōc will always fail to find sustenance, and their crops will fail. A basher that offers the power sufficient prayer will gather a day’s worth of food. A cutter who makes a blood offering will find a food lasting for a week—but to truly win the favour of bloodthirsty Tlālōc, the more significant the sacrifice offered, the better. For a petitioner of Tlālōc, being chosen to be sacrificed to the power is regarded as an honour—by the ones doing the sacrificing, at least. It’s certainly better than suffering the Perishing, anyway.

Sources: SGreen and Jon Winter-Holt. This realm is homebrew.

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