[ Archomentals ] [ Air | Earth | Fire | Metal | Para-Elemental | Quasi-Elemental | Water | Wood ]
Archomentals of Metal
Ah, so you’d hear the chant on the Metal Lords from this rusty old zuhra, would you, cutter? Then listen close, and mind you don’t nick your soft, pretty flesh. The plane of Metal’s archomentals all circle the same three truths: metal is change, metal is purpose, metal is doom. Laudinmio the Sovereign of Alchemy dreams of metal as a canvas of transformation, forever dreaming of new alloys while they lie sick and half‑waking; Ferrumnestra the Lady of Rust wanders the plane, shepherding every shining blade on its inevitable path to flake and slag in the end. Kalizorn, the Anvil Tyrant Who Forged Herself, marches her walking foundry across the plane, beating ingots and souls alike into the “right” shapes for war and work, while Atherael, the Living Alloy, knits steel and flesh until neither can say where the one stops and the other begins. Even Zurtharak the Vein of Iron, long dead‑booked, still haunts our stories as the raw, brutal ore‑wrath that came before all this refinement.
But for all their shared love of metal’s weight and clang, they’re as different as rust and quicksilver. Laudinmio is a methodical experimenter, caring more for elegant equations than for the poor sods caught in the retorts, while Ferrumnestra represents cold inevitability, delighted when forts and tyrannies alike crumble under her touch. Kalizorn is hierarchy and industry, seeing beauty only in flawless function, whereas Atherael smiles on every joint, preaching that the self is more than just the sum of one’s meldings. Zurtharak was nothing but vein and fury, ore that never wanted to be a sword in the first place. Together they make Metal what it is now, berk: a plane where a blade is never just a sharp spike of steel—it asks questions about what you were, what you are, and what you’ll yet become once the rust finally catches up with you.
| Name | Status | Alignment | Portfolio | Realm |
|---|---|---|---|---|
| Atherael ‡ | Archomental | CN | Alloys, cooperation, symbiosis | Metal / Forest of Melded Forms |
| Ferrumnestra † | Archomental | N | Rusting, entropy | Metal / Wandering |
| Kalizorn ‡ | Archomental | LN | Forges, weapons, labour | Metal / the Forge Itinerant |
| Laudinmio † | Archomental (sleeping) | N | Alchemy | Metal / Castle Amalgam |
| Zurtharak | Dead-booked | — | Ore |
Atherael

The Living Alloy, the Question of Where You End. CN Archomental of Alloys [they/them] ‡
Realm: Metal / the Forest of Melded Forms ‡
Atherael is the archomental of alloys, cooperation, and symbiosis. They embody the harmonious union of metal and flesh, seeing no distinction between organic and inorganic matter—they are but interfaces waiting to be joined. To Atherael, every tool or graft represents a relationship between two materials that changes both parties. Atherael’s portfolio encompasses alloys and composites, prosthetics and living steel, intelligent weapons, and entire metallic ecosystems where rust‑eating fungi and razorvine both thrive together. They manifest as a humanoid figure of slowly churning liquid metal, with four prosthetic limbs, all inlaid with ornate patterns.
Philosophically, Atherael asks, “Where do you end and your weapon begin?” They teach that the body itself is a mutable concept that can, and should, be enhanced and extended. Acquiring equipment is one thing, but integrating it into a cutter’s body, flesh becoming one with metal, is the ultimate symbiosis. Atherael is curious, even gentle by elemental standard, but utterly pragmatic: Flesh is weak, and before it inevitably breaks, it should be replaced by something stronger. Atherael is secretly beloved by rogue modrons seeking upgrades, warforged and other constructs seeking purpose, and mortals saved by prosthetics who offer prayers of gratitude.
Their realm is called the Forest of Melded Forms, a shifting landscape where broken blades, discarded armour, and lost tools fuse into new forms. Towering structures of self-assembling steel rise like coral, their surfaces etched with quicksilver veins that pulse alongside organic tissues. Visitors to the Forest often find their equipment subtly improved, or even seamlessly merged with their bodies. Their sword might become sentient, or their shield grow lighter and stronger and bleed quicksilver when it is damaged. Detaching such grafts without the proper procedure risks losing skills, memories, or emotions, as a cutter’s personality leaches into the metal and vice versa.
Source: Homebrew
Ferrumnestra

The Lady of Rust. NE Archomental of Rust [she/her] †
Realm: Metal / Wandering
Ferrumnestra [ferrum-NESS-trah] is the archomental lord of the inevitable decay of metal. Rather than holding down a domain like most archomentals though, instead she wanders the plane of Metal eternally. The plane is overseen jointly by her and the more orderly lord Laudinmio. Where Laudinmio favours perfected alloys and elegant engineering, Ferrumnestra presides over scrapyards, slag fields, and oxidised wastelands, guiding the plane toward its inevitable, crumbling end. She seems drawn to the most harsh, razor‑edged landscape of blades and spikes, mercury rivers, and rust deserts. Some cutters reckon she thinks the whole plane is hers though, and to be honest, with Laudinmio mostly asleep these days, perhaps she’s right.
She manifests as a giant beetle constructed from rusty sheets of corroded metal, seemingly welded together long ago and starting to come loose. She’s the patron of malfunctioning constructs, broken blades, and the slow failure of once accurate clockworks. Ferrumnestra is cold, patient, and utterly unsentimental. She sees all metal as destined to corrode and fail one day, and her role as shepherd of that inevitable process of creeping entropy. She believed that rust is the true form of metal—that shiny, cold and hard formt hat mortals so prize is a temporary state that they’ve forced on the element. Every sword, clockwork, or engine must one day grind, seize, and crumble, and berks who cling to permanence are merely deluding themselves. Ferrumnestra encourages her followers to embrace the natural entropy of metal: letting fortifications weaken, sabotaging war‑machines, or ensuring that oppressive structures quite literally rust away. Some cutters might think she’s doing this out of a dislike of combat, but the real reason is her obsession with cosmic inevitability.
Now the plane of Metal is once again accessible, the Doomguard learned about Ferrumnestra and can hardly believe their luck. Unfortunately for the factioneers though, none of the diplomatic party that was send to contact her actually returned. Factol Pentar is considering her faction’s next move carefully.
Source: Rage of Elements [PF2e] p140; Divine Mysteries [PF2e] p190,306; Archives of Nethys
Kalizorn

The Anvil Tyrant, Who Forged Herself. LN Archomental of Foundries [she/her] ‡
Realm: Metal / the Forge Itinerant ‡
Kalizorn, Who Forged Herself, is an archomental of metal who embodies purposeful creation and industrial discipline. She believes that everything in existence has a correct form and function, and that it’s her purpose to hammer reality into that shape, with her untiring arms and relentless precision. To her, sapient beings are like raw ore, to be refined into soldiers, artisans, or workers—and if the right person or tool for a task does not yet exist, she will invent or reshape it until it does. Stern, hierarchical, and intolerant of waste or indiscipline, she measures worth by usefulness and efficiency alone, seeing beauty only in flawless function. She manifests as a huge rhinoceros, with metallic flesh which is part armour and part construct.
Her portfolio on the Plane of Metal spans metalworkers and foundries, armour and weaponry, chain‑gangs, and great assembly lines. Kalizorn’s origin is something of a paradox—she claims to have forged herself upon an anvil that did not yet exist, born from the moment mortals first set their worlds on a path for war by the discovery of metalworking.
Called the Forge Itinerant, is a colossal walking foundry, a metallic fortress filled with a hundred forges and a thousand metallic workers. Metal elementals, talos genasi and constructs all toil here under the watchful gaze of Kalizorn’s zuhra genie overseers. The Forge Itinerant marches continuously across the Plane of Metal, seeking the freshest ore and purest metals to work. With the Plane of Metal recently restored to its place in the Inner Planes, Kalizorn’s influence is starting to stretch toward other great engines of law and war. Her intricate but non‑sentient clockwork constructs court the ordered minds of Mechanus and the eternal battlefields of Acheron, offering perfectly polished gears to the former and the deadliest, and selling the sharpest blades to both the orc and goblin war gods of the latter.
Source: Homebrew
Laudinmio

The Sovereign of Alchemy. LN Archomental of Alchemy [they/them] †
Realm: Metal / Castle Amalgam †
The archomental lord of metal, alchemy, and experimentation is Laudinmio [lau-DINN-mio], a being who once revelled in the mutability of ores, alloys, and the alchemy of transmutation. Their body was an ever‑shifting construction of interlocking plates, flowing mercury, and articulated gears, and constantly rearranged itself as it ticked over like a living engine. Personality‑wise, Laudinmio was curious, analytical, and profoundly methodical. They cared far more about elegant solutions and perfect transformations than for the lives of any poor berks who got caught up in their experiments. Laudinmio called metal the canvas of change—a substance to be refined, recombined, and improved through alchemy, not left to rust or tarnish. They prized deliberated innovation, controlled experiments, and repeatable processes.
I’m using the past tense here cutter because Laudinmio’s not been themselves at all lately. Chant goes that recent attacks by Ayrzul and his minions have caused Laudinmio to become seriously ill, often unconscious in a sleep wracked by nightmares. Even when they manage to wake their body is wracked by sickness and mental confusion. How Ayrzul has been targeting the poor sod is not known, but it’s likely to be by poisoning Laudinmo’s laboratory with deadly skymetals.
Laudinmio’s stronghold is Castle Amalgam, located on the surreal shores of Lake Everchange, and is located in a region of the plane of Metal dominated by rivers of flowing mercury, precision‑cut latticework terrain, and vast alchemical engines devoted to testing new alloys and constructs.
Source: Rage of Elements [PF2e] p141; Divine Mysteries p190,306; Archives of Nethys
Zurtharak

The Vein of Iron. Primordial of Ore. Dead-booked
Zurtharak [zurr-THAR-ack] the Vein of Iron, was an primordial who was more spikes of ore than refined metal armour. He could burrow through solid metal, mineral or stone, blending with the substrate. He was as crude of personality as he was form, and aggressive with it. He fought on the front lines of the Dawn War, putting countless powers into the dead-book with his pyrite blade. He was finally defeated during the Dawn War by Moradin with the aid of Kord and Bahamut, using the god‑hammer Guldarak. Zurtharak is now a vestige, now more ethereal ghost than an elemental, able to be summoned and bound, with the right sort of ritual.
Source: Heroes of the Elemental Chaos [4e] p33
Source: Jon Winter-Holt. The longlist of Primordials was inspired by the work of Mentat55 (on enworld) and Medivh (on the RPGnet forum)
