A magical construct designed to provide information on all aspects of the Planescape D&D multiverse
Mephit, Glass
Mephit, Glass

Mephit, Glass

IMPORTANT INFORMATION:

If you suspect you have received an glass mephit from an enemy,
please consult this guide to the Lower Planar Mephit Code.

Glass Mephit

TRAITS:Earth | Elemental | Fire | Mephit
PLANE / LAYER:Fire, Magma
ACTIVITY CYCLE:Any
DIET:Soil nutrients
INTELLIGENCE:Low
ALIGNMENT:Neutral
SIZE:Small
CHALLENGE RATING:1

Strange, delicate creatures from the darkened bowers of the Obsidian Forest on the Para-Elemental Plane of Magma, glass mephits are razor-sharp in both body and wit.

APPEARANCE: Angular and multi-faceted, glass mephits have wickedly sharp claws and beak-like noses, which they reluctantly use in combat. Glass mephits are physically delicate and prefer to keep their distance from combatants, using magic and spitting molten glass globs instead of getting up close. Their bodies are moulded from transparent glass, while their wings when unfolded reveal spectacular coloured stained glass patterns. Their compound eyes contain lenses of many colours, giving them superior vision.

PERSONALITY: Brittle, spiteful, manipulative. Glass mephits are elegant, but cruel. They have a sharp tongues and have the most cutting bon mots.

MEANING: When sent as a message, a glass mephit carries the meaning: I see right through your disguise.

STATS: [ D&D 3e | PF 2e ]

See Also: Parlez-Vous Mephit?, the mephit code, language of Lower Planar diplomats and wizards.

Canonical Source: Sandstorm [3e] p175;

Source: Jon Winter-Holt. This creature is homebrew.

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Planescape: I am the Mimir