Dragon, Elemental Water
Dragon, Elemental Water

Dragon, Elemental Water

Elemental Water Dragon

CLIMATE/TERRAIN:Elemental Water, deep seas
FREQUENCY:Very Rare
ORGANISATION:Solitary
ACTIVITY CYCLE:Any
DIET:Special
INTELLIGENCE:Genius (17-18)
TREASURE:Special
ALIGNMENT:Varies
NO. APPEARING:1 (2-5)
ARMOUR CLASS:-3 (base)
MOVEMENT:4, Swim 35
HIT DICE:18 (base)
THAC0:3 (at 18 HD)
NO. OF ATTACKS:3 + special
DAMAGE/ATTACK:1d12 / 1d12 / 4d10
SPECIAL ATTACKS:See below
SPECIAL DEFENCES:See below
MAGIC RESISTANCE:See below
SIZE:G (40′ base)
MORALE:Fanatic (17-18)
XP VALUE:See below
AD&D 2e statistics

Water dragons are extremely fluid creatures, in form and personality. They are quick to change from one emotion to another, forming an opinion of someone at first glance, then quickly changing it as the situation warrants. They are quick to anger and quick to forgive.

Water dragons look like cloud dragons made of pure water. They always blend in perfectly with the water they are in, whether it is the clear water of the Elemental Plane of Water, the murky depths of an ocean, or the crystal blue waters of a flowing river. While in water they are effectively invisible. When on land, water dragons take on a slight blue hue, but they are clear overall.

Water dragons speak their own tongue, as well as the tongues of water elementals and that common to all elemental dragons. At birth, 16% of earth dragons can speak with any intelligent creature. This chance goes up by 5% per age category.

COMBAT: Water dragons are effective fighters both in the water and on land. While in water, they prefer to sneak up on potential opponents, gauging their actions and seeing if they act in a hostile manner. When they are on land, they have the disadvantage of being seeable, but their watery nature makes up for this.

BREATH WEAPON/SPECIAL ABILITIES: A water dragon’s breath weapon is a stream of water that is 5′ wide and extends 60′ in a straight direction. Creatures hit by the stream must save vs. breath weapon stunned for 1d6 rounds from the force, as well as taking the listed damage. Creatures who make their save are still knocked to the ground for 1 round and take half damage.

  • A water dragon casts spells and uses its magical abilities at 15th level plus its combat modifier.
  • Water dragons are born immune to water, water-affecting spells (such as transmute water to dust), acid, and energy-draining. They take half damage from electricity and double damage from fire. Spells which induce cold (such as cone of cold), inflict normal damage, but act as a slow spell cast upon the dragon.
  • While in any sufficiently large body of water (at least large enough to cover their bodies), water dragons are invisible. If kept out of water for more than a day, they begin to evaporate, losing 1d4 hit points per hour out of the water. If they return to a sufficiently large body of water (such as a lake or river), they immediately regain the lost hit points. Normal weapons don’t affect water dragons, they pass through their bodies harmlessly. Magical weapons of less than +2 enchantment only inflict half damage.
  • As they age, they gain the following abilities: Very Young: Create water at will. Young Adult: Transmute dust to water three times per day. Mature Adult: Airy water three times per day. Very Old: Part water three times per day. Wyrm: Summon water elemental three times per day. Great Wyrm: Tsunami three times per day.

HABITAT/SOCIETY: Water dragons, like all other elemental dragons, rarely leave their home plane. When they are encountered on other planes, they are usually found living in deep oceans or other large bodies of water.

Most (60%) of water dragons are neutral. There is an equal (20%) chance that they are either evil or good. Half (50%) of all water dragons are chaotic, some (40%) are neutral, and only a few (10%) are lawful.

ECOLOGY: Water dragons have little need for sustenance. They survive by contact with water. They loathe to venture out of water for more than a few hours, and they’ll never go near any dry, hot, or extremely cold place.

Age CategoryBody (‘)Tail (‘)ACBreath WeaponWizard/Priest SpellsMRTreasureXP Value
13-121-804d10+1NilNilNil19,000
212-218-17-16d10+2NilNilNil20,000
321-3026-35-38d10+3135%1/2 D22,000
430-4026-35-310d10+4135%1/2 D23,000
540-5035-42-412d10+5240%D24,000
650-6142-50-514d10+62 245%D, A25,000
761-7250-58-616d10+72 2 250%D, A, B27,000
872-8358-68-718d10+82 2 2 / 155%D, A, Bx228,000
983-9468-78-820d10+92 2 2 2 / 260%D, A, Bx329,000
1094-10678-88-922d10+102 2 2 2 2 / 2 265%D, A, Bx331,000
11106-11888-98-1024d10+112 2 2 2 2 2 / 2 2 270%D, A, Bx432,000
12118-13298-108-1126d10+122 2 2 2 2 2 2 / 2 2 2 275%D, A, Bx433,000
Water dragon statistics by age category

Source: John Kastronis and Jon Winter-Holt

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