Contents

Main Page

A Day in the Life
of a Cager

Introduction
Jaimi Bimkz
Pekan Shu

Cage Chant

From Factioneers
From Planewalkers
Darker Chant

Clerks' Ward

Castles in the Sand
Dair's Mercenaries
Darkwell Court
Golden Confessions
The Grove of Erik
House of Mattados
The Planarium
The Scriptorium
Théatre Broulliard

Guildhall Ward

From Primes to Planewalkers
Michandoco's Maze
La Pax
The Sculptor's Guild
The Sunken Plaza
The Weather Tower
The Zen Garden

Hive Ward

The Behemoth
Deffas' Laboratory
Fallen Angel
Fiend's Salute
The Goblin Quarter
The Happy Medium
The Mangled Leg
Montekkai's Alley
Suicide Alley
The Warehouse
Xaco"#ti

Lady's Ward

The Arched Gardens
The City Zoo
The Godswatch
The Hollow Fountain
The House of Life
Selphi's Enchantment
The Spiral Cathedral
Temple of Celts
Temple of Titans
Underground Canals

Lower Ward

The Calculating Engine
Darthiir's Test Hall
The Fire Pit
The Furnace
House of Mymirs
The Lost Bridge
The Pentacle
Petrified Forest
The Schlacthof
The Scuttle
The Spiral Cathedral
Styx Oarsman
The Theatre of Harmony

Market Ward

Chater's Field
The Drunken Dabus
Jonas' Visions
The Merchant's Scale
The Silver Tongue
Tholin's Machines
Torpedo Room

Brix's Guide to Sigil

The Petrified Forest of Sigil
Shrouded in that is the Lower Ward

Most Cagers don't know that there's a forest in Sigil, but then, what leatherhead'd go exploring down all the alleys? Apart from me... But kips of all sorts are built in Sigil. It ain't surprising that real trees don't grow very well in the Cage, so tree-dwellers live in a petrified forest of stone trees (face it, it's the next best thing). The kips built there are wood, and well-placed amongst the branches. Presumably, since a stone canopy of leaves would be far too heavy for the branches to support, magical leaves sprout from the rocky twigs. The whole thing was "grown" a long time ago, surrounded on all sides by high, dense buildings. This makes the area tough (I found it nigh-on impossible) to spot from most curved vantage points in other places of Sigil.

There are perhaps fifty of these trees altogether. Access to the area ain't restricted, but the only way to reach it is through one of about a dozen long, narrow alleyways. At dark, a set of iron gates are closed to help keep out the riff-raff.

Elven art is sold here, along with special elven equipment. To get to some shops, narrow staircases wrap around thick trunks of the trees. A few shops have only rope ladders, allowing a pretty good defence if it's necessary. And judging by the stuff I saw on sale here, I'd be surprised if squads of Hardheads didn't try and raid this place whenever they could find it. Some elven mercenaries are available for a high price, most of these being outcast prime elves that found there way here. And if you're after glitterglee, that illegal hallucinogen S.I.G.I.S. has been making such a fuss about recently, I gather here's a very good place to make inquiries. You've been warned...

Brix
Copyright 1998 by Will Pattison

Consult the Mimir Again