Nemmiron
Gate town to Arcadia
Location: Mount Celestia / Lunia
Nemmiron is Lunia’s gate town to Arcadia. We’re talking about a place where order and structure are as regimented as a quadrone’s corners. This burg sits pretty on the coast of the Silver Sea, but there is no port here—the locals aren’t so keen on visitors because they bring trouble. And that gate to Arcadia? Well, it’s a sight to behold—an glowing arch of black granite with veins of gold, shimmering like a portal to paradise itself.
Now, when you think about a burg on the doorstep of Arcadia, you might imagine fields of eternal bliss and serenity. But hold on to your celestial socks, ’cause Nemmiron ain’t no dreamy paradise. It’s got a militaristic vibe—picture disciplined rows of archonic guards, patrolling the streets like clockwork. The Celestial Host here runs its celestial bureaucracy here as smooth as an ooze mephit.
Now, you might wonder how all that structure affects the personality of the burg. Well, lemme tell you, cutter. Nemmiron’s got a sense of duty that’d make a paladin shed a tear of joy. Every citizen’s walking in step, every task executed with precision, and every decision made with a logical clarity.
As for the Celestial Host, well, they’re like the nexus of all that lawful energy, guarding the Arcadian gate like a formian guards her grubs. They’re all about maintaining the celestial order. You break a rule in Nemmiron, and you’re gonna face Consequences, berk!
So there you have it, traveller. Just remember, when you step into the burg, make sure your shoes are shined, your thoughts are in line, and your plans are as organised as a Guvner’s itinerary. Because in Nemmiron, chaos ain’t just frowned upon—it’s practically illegal.
Canonical Reference: Planes of Law: Mount Celestia (2e) p32 (mentioned on map, this entry is homebrew expanding that)