[ Ysgard ] [ Ysgard | Muspelheim | Nidavellir ]


Ysgard — Layer the Third

The Shifting Land

Where the earthberg rivers of Muspelheim become so densely packed together that they become a continuous flow of grinding rocks, begins the layer of Nidavellir. Caverns and passageways continually shift as gaps open up and close between bergs. Down here the ores are rich and the gemstones sparkle. If a cutter is able to handle the danger, then there are rich pickings for brave miners. Nidavellir is the embodiment of fortune favouring the bold.

Locations of Nidavellir

  • Brassberg (realm of Aasterinian)
  • Jormundgandr (planar pathway)
  • Nidavellir (realm of Muamman)
    • Ashbringer (realm town)
    • Temple of Three Golden Bells (shrine of Dumathoin)
    • Verkelheim (site)
  • Pax E Tenebris (realm of Kek and Keket)
  • Seelie Court (wandering realm)
  • Svartalfheim (realm of unknown power(s) — possibly Eilistraee, Erevan Ilesere, Loki or Wayland)
    • Dokkar (realm town)
    • Elkhound’s Gate (gate to the Lower Planes)
    • Yggwyrd (realm town)
  • Temple of the Rising Spirit (Godsmen outpost)
  • Yggdrasil (planar pathway)

Powers of Nidavellir

  • Aasterinian (draconic power of invention)
  • Eilistraee (drow power of song)
  • Höðr (Norse power of darkness, smithcraft)
  • Kek and Keket (Egyptian powers of darkness)
  • Muamman Duathal (dwarven power of wanderers)
  • Wayland (Germanic power of blacksmiths)

More details to follow!

Source: Jon Winter-Holt and Alex Roberts

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