The Magic of Ash
The Magic of Ash

The Magic of Ash

Ashen Buckler

The ashen buckler spell in action

(Ash, Conjuration/Summoning) [AD&D 2e]

Level: 1

Range: 0

Components: V, S, M

Area of Effect: Caster

Casting time: 1

Duration: Till dispelled

Saving throw: None

The caster of this spell creates a small buckler, made of ash, that floats in front of them. The buckler moves with amazing speeds to parry all incoming attacks against the caster and absorbs the damage they would have caused. It can absorb up to 2 points of damage per level of the caster, to a maximum of 30 points of damage.

Only one such spell can be active at any given time and it cannot be in effect while the caster has any spell upon them that prevents attacks from hitting them completely, be it stone skin or even protection from normal missiles, but it will work along with spells that reduce the caster’s AC or other spells that increase their “ghost” number of HP like this spell.

The material component is a miniature brass buckler (worth 5 sp) that is smeared with ash. The component is consumed in the casting.

Soot Ball

The soot ball spell

(Ash, Invocation) [AD&D 2e]

Level: 1

Range: 20 yards

Components: V, S

Area of effect: 10 radius

Casting time: 1

Duration: Instantaneous

Saving throw: Special

When this spell is cast it creates a 10 radius sphere of soot that causes 1d4 points of damage for every odd level of the caster (maximum of 5d4 damage) to every creature in the area, from hot ash that falls on their skin and is inhaled into their lungs. The soot also blinds those in the area for 1-2 rounds. A successful save vs. spells will halve the damage and prevent the blindness from occurring.

Ashen Reconstruction

(Alteration, Elemental-Ash) [AD&D 2e]

Level: 5

Range: 20 yards

Components: V,S,M

Area of Effect: 1 item

Casting Time: 1 turn

Duration: Permanent

Saving Throw: Special

The casting of this spell causes the reconstruction of a burned item from its remaining ashes, even if only a small piece of the original item remains. The item is permanently restored, although it may still once again be burned. Items reconstructed do not regain their magical enchantments but retain their original quality and material, and may be enchanted again. Ashen reconstruction can affect up to 20 cubic feet of volume per level of the caster (this area of effect is true for the item’s original size).

To successfully be reconstructed, the leftover remains of the item must save vs. crushing blow as the material they were before being burned (i.e., the ash of a burned ship would save as wood). Should the item be made up of a multitude of materials (like a ship), it saves like the material that composed the majority of its original mass.

The material components of the spell are a small piece of the original item that survived the burning, some of that item’s ash and a jigsaw puzzle worth at least 50 gp.

Object to Ash

(Ash, Alteration), Reversible [AD&D 2e]

Level: 7

Range: 5 yards/level

Components: V, S, M

Area of effect: 1 object

Casting time: 4

Duration: Permanent

Saving throw: Neg.

The caster shoots from their hand a black ray and aims it a single object within 5 yards per level. The item so struck must save vs. disintegration at -2 (note that it doesn’t matter if it is being wielded or not) or it will turn into ash. The spell may seem similar to disintegrate but it can only affect nonliving material, and is reversible. The caster can affect a single object whose volume does not exceed 5 cubic feet per level of the caster. The material can be anything, not just those that can be burned, so even metal can be rendered to ash.

The reverse spell ash to object will cause a pile of ash to return to its former shape, including items that were destroyed using this spell.

The material components are a pinch of ash and a zombie’s bone.

Source: All spells by Itzhak Even [2e rules]

Leave a Reply

Your email address will not be published. Required fields are marked *