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A Day in the Life
of a Cager

Jaimi Bimkz
Pekan Shu

Cage Chant

From Factioneers
From Planewalkers
Darker Chant

Clerks' Ward

Castles in the Sand
Dair's Mercenaries
Darkwell Court
Golden Confessions
The Grove of Erik
House of Mattados
The Planarium
The Scriptorium
Théatre Broulliard

Guildhall Ward

From Primes to Planewalkers
Michandoco's Maze
La Pax
The Sculptor's Guild
The Sunken Plaza
The Weather Tower
The Zen Garden

Hive Ward

The Behemoth
Deffas' Laboratory
Fallen Angel
Fiend's Salute
The Goblin Quarter
The Happy Medium
The Mangled Leg
Montekkai's Alley
Suicide Alley
The Warehouse

Lady's Ward

The Arched Gardens
The City Zoo
The Godswatch
The Hollow Fountain
The House of Life
Selphi's Enchantment
The Spiral Cathedral
Temple of Celts
Temple of Titans
Underground Canals

Lower Ward

The Calculating Engine
Darthiir's Test Hall
The Fire Pit
The Furnace
House of Mymirs
The Lost Bridge
The Pentacle
Petrified Forest
The Schlacthof
The Scuttle
The Spiral Cathedral
Styx Oarsman
The Theatre of Harmony

Market Ward

Chater's Field
The Drunken Dabus
Jonas' Visions
The Merchant's Scale
The Silver Tongue
Tholin's Machines
Torpedo Room

Brix's Guide to Sigil

Dair's Mercenaries
Rue Bête, Clerks' Ward

Dair's Mercenaries is a mercenary sect based in Sigil's Clerks' Ward.* The building is a five storey mansion, but still fits with the other buildings of the Ward. It is large and spacious inside, while strictly basic outside; walls and windows and little more to shed light on the goings-on inside. Apparently, that's the way Dair liked it.

The first floor contains many individual shrines to a very diverse group of deities such as Velsharoon, Kali, Loviatar, Sandra, Dairalantarial, and many more. There is also a receiving area, run by Snork (Planar / male orc / F20 / Dair's Mercenaries / NG). Snork is an orc, dressed in fine clothes, wears glasses, and looks like a simple scribe. Most berks are surprised when the see the basher take down anything that threatens him.

The second floor consists of special rooms for mercenaries that need somewhere to kip, a blue dragons' lair (!), and an environment that mimics the elemental plane of Fire. The third floor is mainly rooms for the rest of the bashers in the mercenary group. The fourth floor is the treasure room, briefing room and catalogue room, this floor is run by a blood named Ch'charen (Prime / female thri-kreen / C7 / Dair's Mercenaries / N). The fifth floor is a training area, devoted to teaching mercenaries (who get it for free) and others (who must pay 20 jinx per day) to learn new spells, weapons, and skills.

A portal in the mercenary guild leads to Avernus on Baator (I hear that the portal is the entrance to the catalogue room on the fourth floor, the key is a blood coin. On the Baator side, it is the entrance to one of the rooms in Bel's Fortress).


* NB: After the events in Faction war, the building is no longer owned by the mercenaries. Chant goes that Snork was banished to the mazes and the mercenaries now operate from the Outlands, with a small booth in the grand bazaar run by Norkk (Prime / male human / shaman 4 / Dair's Mercenaries / LN)

Copyright 1999 by Gothenem

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