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Being A Report On
The Complete Quasi Elemental
Planes
By Kristias Fireflight,
Aasimar Cleric/Mage And Scholar
From The Silver Tome, a circulation
popular amongst certain magical associations:
Being
of celestial parentage, one would assume that I have had
little interest in the workings of the Inner Planes.
After all, why hang around such single-minded places when
there's so much more to see where belief holds sway,
right?
That's where you're wrong, cutter.
Maybe it's the monadic deva in me, maybe it's just
curiosity, but I want to know just how the Inner Planes
work...all 26 of them.
"But wait", you cry. "26 Inner
Planes??" Yes, there are -- it's simply that the
lesser-known planes, those quasi elementals which are
created from the para-elemental planes, are infernally
hard to find, much less travel to. But through years of
research, a few uses of legend lore, and a lot of
footwork, I've found them all.
Here, for the edification of
others, are my preliminary notes. Further expansion and a
more complete published text are on hold until a second
expedition can be arranged.
The Quasi Elemental
Planareae Exotica
Much
like the true elemental planes, the para-elementals have
border planes between themselves and the Energy planes.
For a reason as yet unknown to myself, it is virtually
impossible to travel to these border planes; perhaps
simply because no one expects them to exist, perhaps
because the links between them and the other Inner Planes
are weaker than is usual. Whatever the reason, the other
eight quasi-elemental planes are as follows:
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Ice
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+
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Positive
Energy
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==>
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Crystal
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Ice
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+
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Negative
Energy
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==>
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Frost
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Ooze
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+
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Positive
Energy
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==>
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Clay
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Ooze
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+
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Negative
Energy
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==>
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Silt
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Magma
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+
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Positive
Energy
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==>
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Obsidian
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Magma
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+
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Negative
Energy
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==>
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Pumice
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Smoke
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+
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Positive
Energy
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==>
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Spark
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Smoke
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+
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Negative
Energy
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==>
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Fumes
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Physical
conditions of these planes, as I experienced them during
my expedition, are as follows. I will describe the planes
in simple alphabetical order in order to avoid any sense
of importance being attached to any one plane; some
planes were explored to a greater extent than others,
thus necessitating a second foray...
I
am a little ashamed to admit that I spent little time on
the plane of Clay, as compared to the other positive
planes. Being made up of thick, wet clay in a multitude
of colours and shades, the place is not terribly
appealing -- unless you prefer to live in a riverbank.
While riddled by pockets of other elements (I encountered
pockets of Mineral, Salt, Water, and Air -- the last only
stable where the clay is especially stiff), and bored
through with tunnels of varying sizes, the plane simply
did not seem very attractive.
Occasionally I saw small burrowing
creatures zipping through the tunnels or digging new
ones. About the same size as a compact halfling or a
rather chunky mephit, the glimpses I had of them revealed
their thick, slick hide, long, flat tails (as if someone
had taken the tail of a Prime beaver and stretched it),
and huge spade-like digging claws. They didn't respond to
any queries, and I decided not to press the issue for
now; if I was pursued I would certainly break my neck by
slipping in the slick clay tunnels.
Other than an encounter with a huge
mudman-like creature, accompanied by actual mudmen, there
was little to see on this particular plane. Then again,
some of the clay samples I brought back with me detected
as magical...perhaps I shouldn't dismiss the place
too quickly.
But the main reason I didn't wish
to dally on Clay was not the living creatures, but
something rather more troublesome. If you're a blood with
a mythological mind like myself, you've doubtless heard
the countless Prime Creation Myths of how the Planes Were
Made and How the Mortals Were Born. Well, a large number
of these reckon that mortal types were made from clay
that was moulded by the powers and fired. The longer the
clay people were fanned by the flames, the darker their
skin turned. That's the Prime explanation for skin
colour, presumably. Don't call 'em Clueless for nothing.
Or so I was thinking smugly to myself...
On the Clay Plane I came across a
cavern or ten, connected by huge funnel-like passages.
Gouged from the walls, ceiling and floor were great blobs
of clay, from the size of your head to the size of a
storm giant. And want to know the really spooky
thing? The hollows they left behind were exactly
the same shape as humanoids. Down to the fingers. Every
last one of 'em.
The only other time I saw anything
like this was during a foray through the swamps of
Belerin, on Elysium. That time I was nearly slain by a
band of guardinals who chased me halfway to infinity
across the plane. Better figure that I didn't fancy
sticking around here to find out who'd gouged the holes.
But what I found's surely a feather in the cap for the
Prime Philosophers, eh? Maybe I should tell Magnum Opus
about this...I'm sure she'd be most curious...
Superficially
the quasi-elemental plane of Crystal resembles the plane
of Mineral, as it is also a near-solid mass of sharp,
bladelike edges. However, after I regained my bearings I
was awestruck by the sheer beauty of the place.
The plane -- or at least those
parts of it which I was able to chart -- is composed
almost entirely of a crystalline substance (real
surprise, right blood?) resembling quartz. In some parts
of the plane the crystals are opaque and whitish, in
others softly translucent, and in yet other patches
entirely transparent. Scattered throughout the plane are
the usual pockets of foreign elemental matter; in my
travels I discovered Air pockets (lined with fiendishly
sharp crystals like monstrous geodes), Water pockets
(only one, from which I escaped death only though the use
of a no breath spell), and Radiance pockets (which
reflect and refract through the crystals, lighting the
plane and often blinding any encountering them). The
native inhabitants(of whom I'll speak of later) informed
me of the existence of other types, including Magma
pockets which create deadly flows of crystal, like molten
glass.
Threading through the crystals are
veins of other types, mainly gemstones of unbelievable
variety, richness and hue. Collecting these gems,
however, means braving the wicked edges of the crystals
and the ire of the inhabitants. And if that wasn't enough
of a deterrent, some crystals, when severed or broken,
release magical or elemental effects including fire, acid
and cold (although I did encounter one which released
healing energy). *
Ironically enough, some of the
safest places to rest are to be found in the remnants of
Magma pockets. As the molten crystal flows through the
plane before finally cooling and solidifying, it leaves
smooth tunnels and chambers behind it, free of the
razorlike edges and points found elsewhere in the
plane.
I had the pleasure -- and
misfortune -- to encounter some of the natives of the
plane as well. These included crysmals, strange
crystalline xorn, amorphous masses of crystal (one of
which took on a roughly humanoid shape as I passed), and
a unique humanoid race who called themselves
Rii'tilla. Resembling glassy humanoids with craggy
crystal outcroppings, they made occasional reference to a
place called Kiian-shii, the City of Silver, to
which I eventually persuaded them to lead me. This city
truly fabulous, situated in a huge Air pocket, its
structures ornately constructed of dizzying spires of
crystal of all types. I spent a number of months there,
assembling my notes, recovering from my travels and
enjoying the beauty of the place.
[* According to the Rii'tilla,
there are certain special crystals scattered in remote
parts of the plane. These gems, which continually swirl
with colours and glow slightly, may have to powers of a
gem of brightness, any other magical gem, or other
special properties.]
This
plane consists only of an infinite, eternal blizzard; no
solid surface to stand on, no sky above you. Bitterly
cold sleet, snow and hail are whipped around and cut
through nearly all protective coverings one can devise.
Just about the only means of protection from the cold is
through magic.
The only things I could discover
here were what I've termed wind-wolves; vaguely
lupine creatures of ice and sleet with dark pits for
eyes. What it was they chased so ardently, I am not
certain; perhaps ice mephits also inhabit the
plane.
I fully intend to return to the
plane of Frost again on my second expedition -- this time
more surely protected against the hazards.
I
would recommend travelling here about as much as I would
a trip to Vacuum. There is nothing on the plane save
toxic, stinking, acidic gases which eat away at
everything they touch; skin, hair, clothing, the lot. I
managed to escape the plane, and I have no
intention of ever going back. I lost an eye to the
ravenous fumes, and that's enough for me....
In
my own personal opinion, the plane of Obsidian is simply
a gleaming black horror. While there is an actual "up"
and "down", the craggy black plains -- only occasionally
relieved by a bit of colour or a snowflake pattern -- are
rough, sharper than any blade where the outcroppings
reach for what passes for a sky, and crisscrossed with
rivers of molten obsidian. The place is oppressively hot,
and the "sky" is, in actuality, an all-encompassing dome
of pure black obsidian which stretches off into
infinity.
In some places the surface is
riddled with fissures; exploration into one of these led
to a series of irregular caverns which seemed to continue
on forever. I discontinued my brief journey when an
encounter with a fiend-like creature of molten obsidian
(a magma beast, perhaps?) led to an attempt on its part
to make me a part of its meals.
However, I had another, more
interesting meeting while making my way back to the
surface. In addition to encountering a few Ash and Earth
pockets, I met briefly with a pair of rather interesting
creatures. In appearance, they resembled huge horned
serpents of glossy obsidian. A triple row of wicked
spines ran down their backs, and one bore a set of
snowflake markings scattered over its black skin. Upon
spotting me, one serpent sprouted obsidian spines over
its entire body; the other gave me a measuring look --
and suddenly took on a humanoid form, retaining its
serpent's head, tail and dorsal ridge. Introducing itself
as a surath, it gave me what I thought at the time
was a cordial invitation to a city on the surface. Then
the two surath departed again.
I had full intentions to travel to
this city, if only to record it, but one further
encounter prompted me to not only abandon that plan, but
to leave the plane at once. As I was circumventing a
large outcropping of rainbow obsidian, I saw a strange
meeting of surath...and what could only be tanar'ri. The
surath brought out two sledges of obsidian weapons,
dragged along by huge reptilian beasts, and the tanar'ri
shoved a string of slaves, human and demi-human, back
towards them. A brief moment of heated discussion, and
the respective groups parted company.
When I investigated the locale
where the barter had taken place, I discovered a dagger
which had fallen from a sledge. Upon study, it proved to
be harder and much sharper than any metal I am familiar
with. Perhaps there are other properties to the substance
of the blade, but if so I haven't found them yet. In any
case, I have no doubt -- had I travelled to the surath
city -- that I would have been either put to work as a
slave or traded away to the fiends.
The
only negative plane of the four to have any kind of
surface, the plane of Pumice is nonetheless extremely
difficult to travel. Under the dusty grey sky, the
equally dusty grey surface is bubbled through with
uncountable tiny holes -- and is extremely friable. I
can't recall how many times the surface beneath me
crumbled away, sending me plummeting and forcing me to
either attempt to climb out or use magic for the same
ends. On one occasion I encountered a Water pocket under
the surface; the liquid had been absorbed into the myriad
of holes.
In all cases, the fragments of
pumice grinding against me were very painful, and when
they grated against bare skin they wore said skin right
off of me. Most definitely not a pleasant
experience.
Surprisingly enough, there are a
few creatures living on the plane. I was able to observe
two in particular; one was a small, rather amorphous
thing, the other a flyer of sorts. The smaller creature
resembled a mobile puddle of grainy jelly, crawling over
the low crests of the plane and absorbing the substance
of the plane directly into itself. Contact with one of
the creatures explained their absorption ability in great
clarity -- they secrete a very powerful acid which
dissolves the pumice, which is subsequently absorbed by
the creature. Months later, my leg still burns on
occasion. The other creature is not bothered by the acid;
in fact it hunts the jellies avidly. This creature, which
I call a manta-drake, resembles a coarse-skinned
manta with a long, ruddered tail and two equally long
necks bearing small heads and maws like fine-toothed
pinking shears. Their undersides have six pairs of multi
jointed legs folded close against their belly; I have
never seen one land, however.
This
was nothing more than a horrible place to be. Surely this
is the plane the inhabitants of that prime world, Athas,
worship as a place of power..
Being immersed in an endless
sinkhole of fine, silky particles, unable to see past
your nose, is not an enjoyable experience. Only
the occasional encounter with a pocket of Magma (quickly
being encased in a shell of clinging silt), Earth, or
Salt broke up the maddening sensation of being slowly
smothered to death.
I did see some of the native
inhabitants, which seem to correspond to descriptions of
silt drakes and silt beasts. I avoided being attacked
only by teleporting blindly to another part of the
plane.
Some of the chunks drifting through
the silt were, to my surprise, inhabited. I caught brief
glimpses of small, slender creatures, some long and
lizard-like, some possibly humanoid. Regardless, they
scattered as I approached--perhaps fearing the larger
beasts, or that I was also a hunter. There was little
else of note during my explorations on the
plane.
I
must say, I am tempted to call the plane of Spark the
Plane of Shooting Stars. As an offshoot of the
para-elemental plane of Smoke, one would expect the plane
of Spark to be rather dull -- an endless void,
occasionally scattered through with small flickering
lights. Nothing could be further from the truth.
In actuality, the plane is a deep,
rich black, filled with pulsing, racing, exploding,
glittering lights of all colours. Hanging suspended in
the "air", watching the show, is like falling into a
kaleidoscope crossed with a fireworks display.
Unfortunately, there is quite a
hazard in travelling the plane unprotected. The sparks,
while insubstantial, are quite hot and can deal out
substantial injury to those who are unprotected -- as I
discovered quite painfully when I was sideswiped by a
passing starburst.
The plane is also inhabited by a
type of energy creature. These entities resemble globes
of light with great feathered 'wings', which are also
made up of light. When they feel threatened (as a few
seemed to be at my approach), they swoop down at their
targets with talons that extend from the central globe.
In addition, these creatures can solidify their forms and
control their natural heat.
I succeeded in demonstrating my
friendly intent, but failed to communicate with them
successfully. Their means of communication is apparently
based on subtle changes of the colour and tint of their
wings, and I was unable to break their 'code' at the
time.
Few pockets exist on the plane; at
least, I saw very few of them. In the main they seem to
consist of Earth, Fire and occasionally Crystal, and all
pockets I encountered were spherical. I assume that any
Water, Ice or Frost pockets are quickly evaporated by the
passing sparks. One interesting quirk is that all of the
foreign substances--including myself--are outlined in a
soft glowing light, much like faerie
fire.
I noted a few glowing towers
drifting through the plane, all but one anchored to a
chunk of Earth or Crystal; the other floated freeform
through the plane. The native creatures I encountered did
not seem to require buildings; I am still curious about
who or what inhabit the towers, but as of yet I haven't
had a chance to investigate further.
Mapping the Infinite:
Index

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