Pathfinder 1e conversion of dromites as a playable race.

Small and insectoid in appearance, dromites stand out in most crowds of humanoids. Their antennae, faceted eyes, carapace, and small stature make them visibly different from most. Hailing from a hivemind-like history, dromites have come to love and appreciate individuality while still continuing to live in a hive and collective environment. This individuality, together with a strong liberal view on life, means that while different, dromites rarely have a problem making friends or finding a place to live or work.

Physical Description: Around the height of gnomes and halflings, dromites stand between 3 and 4 feet tall, but tend to be sturdier in nature. Dromites have a natural resistance towards the energy of their caste granted by the chitin that covers parts of their body. The caste of a dromite is easily recognized by the coloration of the carapace: red for Fire Caste, pale blue for Ice Caste, white for Voice Caste, and green for Glimmer Caste. The skin of the dromite not covered by chitin ranges from a pale white to a dark tan. Dromites have faceted eyes which often shine with a psionic energy, and large antennae that constantly quiver. Their small mouths are devoid of external mandibles, but when eating, small internal mandibles are used to help eat. Dromites have three fingers and a thumb, each covered in a pointed carapace, with the same for their four toes. This gives the dromites a look very different from other humanoids. Dromites are asexual, being neither female nor male, except in the case of the Hive Queen and Hive Consorts. In this situation, rituals are performed that grant gender and reproductive capabilities.

Society: Most dromites organize themselves into hive cities – giant towers that are as much subterranean as they are exposed above ground. Here they embrace their caste as well as their individuality, striving to find their path in life. For some, this means striving to become a Hive Queen or Consort, the elected leaders of a hive, while for others it means learning a craft or toiling in a mine to make ends meet. While externally very idealistic, a society with very few laws and defining aspects also tends to become chaotic and disorganized. Most hive cities tend to walk the line between individual freedoms and communal responsibility. while there are a few zealots amongst the dromites who dream of a better time, when they were all united as one mind.

Relations: The dromites get along splendidly with halflings and gnomes most of all, and the jovial ways of both xephs and half-elves tends to put dromites at ease. The cold, distant, ways of ophiduans and maenads make the dromites curious, wishing to prod and experiment with them, to find out the reasons for their demeanours. Most other races are viewed by their individual means, but most dromites find the dwarves to be dull, boring and when drunk – gruff and coarse.

Alignment and Religion: Most dromites are religiously indiscriminate, finding grace and faith in a number of gods, sometimes part of the same pantheon, sometimes creating their own mixes of gods and faiths. Dromites tend toward no particular alignment, not even neutral. The best and the worst are found among them.

A Note on Names: Dromites have no gender, and thus their names are not divided between male and female. Generally, a dromite has a personal name, a caste name, and a homestead name – typically a hive city.

Personal Names: Niks, Rask, Sask, Neksak, Leksa, Heneks, Seleks, Seksa, Aksa, Olak, Leik, Svek, Hakkor.

Caste Names: Fire, Glimmer, Ice, Shatter, Thunder, Flash, Lightning, Sunspark, Icespear, Stormstrike.

Table: Random Starting Ages
13 years+1d4 years (13-16 years)+1d6 years (13-18 years)+2d6 years (14-24 years)

1 This category includes barbarians, oracles, rogues, and sorcerers.
2 This category includes bards, cavaliers, fighters, gunslingers, paladins, rangers, summoners, and witches.
3 This category includes alchemists, clerics, druids, inquisitors, magi, monks, and wizards.

Table: Random Height and Weight
GenderBase HeightHeight ModifierBase WeightWeight Modifier
Male2 ft. 8 in.+2d4 in. (2 ft. 10 in. – 3 ft. 4 in.)30 lbs.x1 lb. (32 – 38 lbs.)

Type: Monstrous humanoid [3RP]

Size: Small – +1 size bonus to AC; +1 size bonus to attack rolls, -1 penalty to CMB & CMD, +4 size bonus to Stealth check. [0RP]

Base Speed: Slow (20ft) [-1RP]

Ability Score Modifiers: Standard (+2 Dex, +2 Cha, -2 Str) [0RP]

Languages: Standard (Common)

Bonus Languages: Aklo, Black Speech, Gnomish, Terran [0RP]

Racial Traits:

Defence Racial Traits:

Chitin: Dromites receive a +1 natural armour bonus and one of the following kinds of energy resistance of their choice at creation: cold 5, electricity 5, fire 5, or sonic 5. This choice is permanent and stacks with any future energy resistance gained through other effects. [3RP]

Feat and Skill Racial Traits:

Psychic Attunement: Dromites receive Psychic Sensitivity as a bonus feat at 1st level. If at any time they gain a level in a class which would grant the benefits of this feat automatically, the bonus feat changes to Psychic Virtuoso. [2RP]

Skill bonus (Perception) +2 [2RP]

Magical Racial Traits:

Spell-like abilities:

1-day: Colour Spray [2RP]

Senses Racial Traits:

Darkvision 60ft

Scent [4RP]

Total RP: 15

Conversion by: Aaron Masters

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