Contents

Main Page

A Day in the Life
of a Cager

Introduction
Jaimi Bimkz
Pekan Shu

Cage Chant

From Factioneers
From Planewalkers
Darker Chant

Clerks' Ward

Castles in the Sand
Dair's Mercenaries
Darkwell Court
Golden Confessions
The Grove of Erik
House of Mattados
The Planarium
The Scriptorium
Théatre Broulliard

Guildhall Ward

From Primes to Planewalkers
Michandoco's Maze
La Pax
The Sculptor's Guild
The Sunken Plaza
The Weather Tower
The Zen Garden

Hive Ward

The Behemoth
Deffas' Laboratory
Fallen Angel
Fiend's Salute
The Goblin Quarter
The Happy Medium
The Mangled Leg
Montekkai's Alley
Suicide Alley
The Warehouse
Xaco"#ti

Lady's Ward

The Arched Gardens
The City Zoo
The Godswatch
The Hollow Fountain
The House of Life
Selphi's Enchantment
The Spiral Cathedral
Temple of Celts
Temple of Titans
Underground Canals

Lower Ward

The Calculating Engine
Darthiir's Test Hall
The Fire Pit
The Furnace
House of Mymirs
The Lost Bridge
The Pentacle
Petrified Forest
The Schlacthof
The Scuttle
The Spiral Cathedral
Styx Oarsman
The Theatre of Harmony

Market Ward

Chater's Field
The Drunken Dabus
Jonas' Visions
The Merchant's Scale
The Silver Tongue
Tholin's Machines
Torpedo Room

Brix's Guide to Sigil

Michandoco's Mystical Maze
Dancer's Court, Guildhall Ward

Located by Dancer's Court in the Guild Hall Ward, and sounding as much like a prime wizard's spell as a venue, Michandoco's Mystical Maze is a form of entertainment to all who enter. It is located in a building that appears much like a tall version of the common funhouse at a carnival. Admission is a mere jinx piece.

Within the maze no magic works, mainly because that would ruin the entire point of the maze! When you first enter you are lost in a sea of mirrors The way you entered becomes blocked and you cannot travel back. After you find your way through the mirrors you enter a room that appears to have a stairwell with two doors on a couple of walls, and a mirror on another. The stairwell itself is an illusion, all that you do is walk around the room. When you go through one door, you re-enter the same room through the other! At least, that's what it seemed like to me.

The exit, a few have yet to discover, is the mirror, it is a simple illusion. On the other side of the mirror is what appears to be a hedge maze. The normal rule to getting out of one of these mazes does not reign true because there are portals that teleport you to different places in the maze. Michandoco (Planar / male aasimar / LN) offers a 2000 jinx prize for anyone that can make it through the maze in less than an hour. This has only been accomplished once, by himself.

Brix


Copyright 1999 by Shawn "Elfbane" Gray

Consult the Mimir Again