Contents

Main Page

A Day in the Life
of a Cager

Introduction
Jaimi Bimkz
Pekan Shu

Cage Chant

From Factioneers
From Planewalkers
Darker Chant

Clerks' Ward

Castles in the Sand
Dair's Mercenaries
Darkwell Court
Golden Confessions
The Grove of Erik
House of Mattados
The Planarium
The Scriptorium
Théatre Broulliard

Guildhall Ward

From Primes to Planewalkers
Michandoco's Maze
La Pax
The Sculptor's Guild
The Sunken Plaza
The Weather Tower
The Zen Garden

Hive Ward

The Behemoth
Deffas' Laboratory
Fallen Angel
Fiend's Salute
The Goblin Quarter
The Happy Medium
The Mangled Leg
Montekkai's Alley
Suicide Alley
The Warehouse
Xaco"#ti

Lady's Ward

The Arched Gardens
The City Zoo
The Godswatch
The Hollow Fountain
The House of Life
Selphi's Enchantment
The Spiral Cathedral
Temple of Celts
Temple of Titans
Underground Canals

Lower Ward

The Calculating Engine
Darthiir's Test Hall
The Fire Pit
The Furnace
House of Mymirs
The Lost Bridge
The Pentacle
Petrified Forest
The Schlacthof
The Scuttle
The Spiral Cathedral
Styx Oarsman
The Theatre of Harmony

Market Ward

Chater's Field
The Drunken Dabus
Jonas' Visions
The Merchant's Scale
The Silver Tongue
Tholin's Machines
Torpedo Room

Brix's Guide to Sigil

The City Zoo
Deva Way, Lady's Ward

Nestled in the High House district of the Lady's Ward on Deva Way, there lies a great stone wall, rising some 50 feet into Sigil's sky and occupying nearly a whole city block. A single entrance, double steel doors that occupy a small section of the wall, is the only evident way in. A group of six Harmonium guards watch this entrance night and day. Only people of great wealth, power and importance are permitted within these walls. Chant goes these important people must still secure a "special" pass that they need to show at the entrance before being admitted. This pass can only be obtained (for a significant price) at the City Court in a little used back office.

A sign with a single word etched into it hangs above the entrance and reveals a hint of what lies beyond. The word is "Cagers". Those few that actually make it inside the walls are able to experience one of the greatest unknown wonders of Sigil, the city's Zoo. This is a collection of some of the nastiest and unique creatures found around the Great Ring and Inner Planes. A series of wandering paths lead the visitors through a jumble of magical cages that keep their inhabitants secure. Guides and a group of three Harmonium guards take the guests around the Zoo and explain what they are seeing. One of the more colorful guides is a cutter that calls himself Ash. (Prime / half-elf / R10 / Harmonium / LN) that walks with a slight limp and has a scar on his face. Ash claims to have received the wounds from one of the zoo's inhabitants while in pursuit of its capture. He usually doesn't tell the guests which one though. It makes the story much more romantic, at least to Ash.

The zoo's cages are protected in such a way that physical and mental attacks are unable to be projected outward but the overseers are able to attack into the cages. Teleportation does not work to escape and creatures cannot teleport into the zoo either. Inside these cages are some of the more exotic creatures found in the Multiverse. Examples include vaath, canoloths, hook spiders, vaporighu, vorr, leomarh, bonespear, thoqqua, sislan, rast, and a garmorm, as well as many stuffed or magically animated corpses of sentient planars such as eladrin, baatezu and yugoloths (members of these races who visit invariably find these exhibits rather distasteful). There are even a few cages filled with water and hold sea creatures in them. This place gives the rich and elite of Sigil the ability to see these creatures up close without leaving the comfort of their home, so to speak. It adds a bit of danger into their normally sheltered lives.

Brix


Copyright 1999 by Jachyras

Consult the Mimir Again