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MALKALOTL
( Prime /
male
aasimar [couatl] / HD 9 / Harmonium / LG
)
Spot
this brightly adorned, rainbow-hued 'aasimar' gentleman on
the streets of Sigil, and you'd be forgiven for thinking he
was the brother of the Peacock
Lord himself. In fact,
he's called Malkalotl, and he's a Hardhead Mover Three; a
high-up in the faction indeed! The cutter's eyes are of an
ever-changing colour, and he's nearly always wearing a cloak
which has a similar tendency to adopt different shades
reflecting his mood, the weather, and the time of
day.
Though
few cutters outside his faction realise it, Malkalotl is
actually a couatl, a near-legendary winged snake of great
beauty and goodness. 'Course, in Sigil is doesn't often pay
to make one's true nature too obvious, and the radiance of
the couatl's true form is such that it'd only attract
unwanted attention. So for informal occasions or when
working the streets as a Hardhead, Malkalotl adopts his
colourful aasimar form using a natural ability to
polymorph.
Malkalotl's
a prime who's made a new life out on the planes. He first
came to Sigil after his mate and young child were slain in a
Blood War battle that spilled out of the Lower Planes and
into the Aztec prime world of Maztica he called home.
Without a family (for once a couatl mates, it is for life),
Malkalotl thought himself worthless, and was guilt-ridden
that he had been away when the fiends had appeared. For a
lesser mortal the guilt might've been unreasonable, but for
couatl, who are considered living gods by some
civilisations, the unexpected should always be
anticipated.
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SEE
ALSO:
- Cage
Rattlers:--
- Berchta,
Garroth
the Blinded,
Ireeze,
Tang
Kii-Chow,
Kilhans,
Peacock
Lord,
Laurelli
Tantarella,
Christopher
Verdue.
- Uncaged:
Faces of Sigil:--
- Djhek'nlarr
(p.24), Zadara
(p.118).
- Dungeon
Magazine 55:--
- Durkayle
is detailed in the adventure Umbra
(p.32-39).
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Feeling
dejected and worthless (a sick state indeed for a proud
couatl), Malkalotl wandered the planes until he appeared in
Sigil, following the nycaloth who he's branded as the
culprit; he'd heard the sod boasting about how good his
choice of battleground had been as the straggling yugoloth
mercenary survivors limped their way back to the Lower
Planes.
Too
wise to simply slay fiends in retaliation, Malkalotl joined
the Harmonium, and works tirelessly in the faction to
promote Good. In this respect he's trying to put the squeeze
on Factol Sarin to push the baatezu out of the faction
altogether. 'Course, this brings the couatl directly into
conflict with another Harmonium high-up, Mover Four
Durkayle.
This blood employs more baatezu in his staff than a member
of the Dark Eight, the chant goes, and he ain't one bit keen
on the couatl and his meddling ways.
With
powerful enemies, one needs powerful allies, and fortunately
Malkalotl has 'em by the score. His main compatriot opposing
the fiends is Christopher
Verdue, the faction's star
psychic detective. The prime psionicist also has a healthy
dislike of fiends; tanar'ri in his case, but as they say,
'a yugoloth's as good as a tanar'ri to a Cager'. It
was Malkalotl himself who introduced Verdue to the faction
after catching him clueless in the Cage, trying to wipe out
the tanar'ri race single-handedly. Well, after suggesting
Verdue get a grip on reality, the pair have become firm
friends.
The
psionicist has also been able to confirm Malkalotl's
suspicions that the nycaloth Garroth
the Blinded was indeed
responsible for the massacre in Maztica. Ever since then,
Malkalotl's been watching the nycaloth like a hawk lord; any
evidence of wrongdoing and the couatl'd jump on him like a
lurker. Frustratingly, the yugoloth's been keeping his hands
clean of late, though Malkalotl suspects he's up to
something really big and treasonous...anyone who associates
with the githyanki Djhek'nlarr
has got to be two modrons short of a Great March. Despite
his best efforts, however, he's not been able to catch the
yugoloth at anything nefarious, and not been able to catch
the githyanki at all! Sometimes the couatl wonders if
there's some stag-turner in the faction tipping the pair
off...
Until
he has some solid evidence that the Guvners can use to
convict the yugoloth, however, Malkalotl is restricted to
plotting his terrible revenge, and trying to hold himself
back from carrying it out in cold blood (which surely
wouldn't do his standing as an officer of the law much
good). For a justifiably angry couatl, self-restraint can be
a difficult thing to maintain.
Another
cutter that Malkalotl's concerned about is
Berchta.
The couatl's suspicious of her actions, and believes she
might be up to something illegal, though he has no more than
his instincts to back this up...could be something to do
with the way the yikara looks at him whenever they meet by
chance in the street -- a kind of 'I know something you
don't, and I'm not telling' look which chills the couatl to
his core.
Yet
another of Malkalotl's sworn foes is the crimelord
Tang
Kii-Chow, who's the head
of many of Sigil's most notorious gangs. The couatl recently
stated he'd put the basher down or die trying, but Tang's as
slippery as an Abyssal slug and twice as good at covering
his tracks.
Most
recently of all, however, Malkalotl got himself into a fight
with a goristro who'd gone barmy in the Lady's Ward and
started smashing buildings and Cagers down. Malkalotl and
his entire entourage of Hardheads (while Malkalotl's too
high up for watch patrol, he still conducts official
business in Sigil's streets) was slain by the furious fiend,
and when the dead couatl reverted to his natural form the
goristro carried his corpse off, doubtless intrigued by its
pretty colours.
Furious
at the loss of one of their high-ups, the Harmonium combed
the Cage to no avail; Malkalotl's body had well and truly
vanished. Imagine their surprise then, a week later, after a
ceremony of honour in his memory, when Malkalotl returned to
the Cage, healthy and very much alive, accompanied by the
SoulUsher Laurelli
Tantarella. First thing he
did was look for the blood who'd resurrected him, but of
course the faction didn't have his corpse so it can't have
been them.
This
in turn sparked a rather bizarre turn of events. Usually
when a cutter's murdered the Hardheads are charged with
finding out who did it, but this time they sodding well knew
who did the killing (the goristro was banished from Sigil
for 1001 years) and were rather trying to work out who did
the resurrecting. So far, there's not a scrap of evidence to
point to any one priest. The temples all deny it, and since
resurrection ain't a cheap proposal at the best of times,
it's completely dark which bigwig with jink could've funded
it...
CARUTHER
( Prime /
asexual
cloaker /
Priest 16 / Revolutionary League / CN )
Whatever
shape he's adopted, Malkalotl is rarely seen without his
multi-coloured cloak. The chant goes that it has strange and
powerful magics weaved into it, though it apparently doesn't
radiate magic. The truth of the matter is that Malkalotl
himself doesn't know what the cloak is. Apparently it just
turned up one day in the wardrobe of his tower, with a note
attached saying it was from "a secret
admirer".
Drawn
to bright things, Malkalotl fell in love with it at once,
and is rarely parted from it. Of course, before he decided
to wear it he checked it for magical dweomers, curses and
psionic enchantments, but it turned up negative on all
counts. Satisfied that nobody was trying to harm him
[Caruther discovered to his amusement that Malkalotl
reckon's the cloak's a peace offering from the titan
Zadara,
with whom the couatl's crossed swords before], the
couatl donned the cloak and now wears it most days, whether
in aasimar or couatl form. And though neither Malkalotl nor
the rest of the Harmonium know it, that cloak is responsible
for many of the mysteries that surround the
couatl.
To
start with, nobody realises that the cape is very much
alive. In fact, it's one of those curious beasts from the
prime known as a 'cloaker', and it calls itself
Caruther. There's more: not only is the cloak alive, but
it's also a powerful cleric of some power of deception
(those trickster gods never do reveal their real names). It
could be Loki, or Leira (if she ain't dead yet), or anyone
really. 'Course, you're ahead of me here; it's Malkalotl's
anonymous cloaker friend who was responsible for his
resurrection. But why? A strange bond between wearer and
clothing? Not at all...in fact, the real reason's much
darker.
See,
Caruther is an anarchist. Not just any old anarchist, one of
the anarchists...a cutter from the near-legendary Omar's
cell, no less. If your history's failing you, you'll
doubtless be glad of the reminded that Omar was a cutter
from the Revolutionary League who joined the Harmonium and
made his way up to the position if Factol himself! In fact,
he'd have remained unnoticed had it not been for his bizarre
decree to dismantle the faction...even then, some of the
Hardheads fell for the ploy, the chant goes.
'Course,
he was punished and punished harshly, but the rest of the
cell escaped. Recent reports in S.I.G.I.S.
suggested that the remainder of Omar's cell was captured,
some 50 years on, but what the Harmonium don't realise is
that they missed one cutter, and that's Caruther. Better
still, the cloaker's found its way into the faction on the
back of Malkalotl, one of the most trusted bashers of Sarin
himself.
Enjoying
his privileged position, Caruther listens and watches and
learns the darks of the faction, and relays them to his
contacts in the Revolutionary League. 'Course, this has to
be done in the strictest secrecy, so the cloaker waits until
Malkalotl decided not to wear him for a day (this happens
maybe every week or so), and when the couatl's left his
home, the cloaker comes out of the closet, flaps over to the
window of the tower, and issues a shrill keen, out of the
range of normal hearing. This summons Ireeze,
the air grue, and his entourage. High above the streets of
the Cage the cloaker shares the darks that he has learned
with the grue, and when he's done he returns to his
coathanger and waits for Malkalotl to return.
Caruther
hasn't been detected by Malkalotl because cloakers are
natural (if bizarre) rather than magical, are neither good
nor evil, and their thoughts are too alien to be easily
spotted by the likes of Christopher Verdue. For Caruther,
it's a perfect way to infiltrate the faction; after passing
numerous detect lie tests and psychic screenings
Malkalotl is now so trusted that has access to all sorts of
darks. The cloaker knows, for example, all about the recent
troubles on Arcadia and exactly what caused them, and why
the faction recently bought a picture from the artist
Kilhans
for thousands of merts; when the next raid on an anarchist
stronghold is due; and all manner of other sensitive issues
with which Sarin has consulted the couatl. The cloaker
doesn't share all of them immediately with Ireeze; it's best
to keep something in reserve just in case a bargaining chip
is needed. The Harmonium realise that they have a
stag-turning spy in their ranks (too many anarchists have
been forewarned of raids to be a coincidence, they reckon),
but they have no idea who it might be.
While
Malkalotl'd wear Caruther just for his colours alone, the
cloaker also uses some of its own magical powers to aid the
couatl. It can create mirror images of itself and
Malkalotl, or bend shadows to improve the couatl's
armour class...by behaving as a mere magical cape, the
cloaker's managed to become the latest spy in one of Sigil's
most secretive factions, and he's done it with real
style.



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