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Everything
has a price. There are times when cutters get so desperate
as to cough up great stacks of jink for the simplest of
items, no questions asked. That is when they come to
Krr'k'akar.
Krr'k'akar
is a rastipede; an insectoid creature with eight walking
legs and a vaguely humanoid torso with two upper arms. His
head has large faceted eyes, chitinous mandibles and long,
glossy antennae. The clueless might think him a insect
centaur of some kind.
Traders
extraordinaire, Krr'k'akar is no exception to his kind. He
started out dealing in (often smuggled) small items and
exotica at the asteroid Wildspace trading centre of the Rock
of Bral, a cosmopolitan city that could handle his to some
beings unpleasant form. Or so he thought. However, after
having his business wrecked one time too many by the riotous
Xenos, a group of xenophobic humans out to purify Wildspace
of non-humans, he reconsidered. Through one of his weirder
customers (the ursinal Tripicus)
he heard of the city of Sigil and immediately started
calculating the immense profits from a Sigilian business
venture. Fate bore out his anticipation; he's only ever got
richer since.
After
relocating to Sigil through a portal shown to him by
Tripicus, as payment for some rare books on the planet of
Anadia, Krr'k'akar soon set up kip in the Hive ward. As was
his custom, the rastipede set about making his contacts, and
as any Cager knows you can't flash jink around for too long
before Zadara
finds out about it. The titaness and the rastipede met, and
it seems Sigil's Queen of Jink saw something she liked in
the insectoid, because the chant goes that they hit it off.
Zadara even offered to lend Krr'k'akar enough merts to set
himself up. Ever the shrewd businessman, the rastipede
refused her "kind proposal", but something about the titan
must have impressed the cutter, because he joined the
Merkhant sect shortly afterwards.
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SEE
ALSO:
- Cage
Rattlers:--
- Jovius,
the
Tailor.
- Uncaged:
Faces of Sigil:--
- Estavan
(p.30), Harys
Hatchis (p.44),
Zadara
(p.118).
- Factol's
Manifesto:--
- Quake
Lavender is
detailed in the Xaositect chapter
(p.156).
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In
little time he carved out his niche; instead of trading in
large quantities, like Estavan
and the Planar Trade Consortium, he specialised in
hard-to-get items and substances from the Prime, and in
particular goods procured from Wildspace through his
suppliers on the Rock. Examples are the rare smoke powder
needed for firearms, some firearms themselves, poisons,
weed, liquor and exotic pets. He recently sold the Xaositect
high-up Quake
Lavender a pack of Lhee
(chaotic small winged dogs with minor magical abilities),
and what's more, he actually managed to get paid
handsomely.
See,
Krr'k'akar is a tough bargainer, but he will never really
cheat a customer directly. That would be bad for business.
However, he is fond of making deals knowing that the other
party is assuming something that is not true. In the lhee
deal, Quake wanted magical, flying dogs to help protect his
tavern and give it that special something. What Quake did
not know was that lhee are chaotic, playful dogs who love to
play tricks and rather useless at guarding. Then again,
being a Xaositect, she might not have cared that much. Chant
is she is working on teaching the brightest of the pack the
ultimate wild magic spell of Nahal's Reckless
dweomer, so the Hive could very well become that much
wilder very soon.
Another
of Krr'k'akar's customers is the
Tailor, a xixchil surgeon
of great skill. Maybe it's because he's a fellow insectoid,
or a Spacer, or perhaps there's something deeper, but the
pair took an instant shine to one another on first meeting.
Krr'k'akar has provided the financial backing for the
Tailor's studio ever since it was established. Krr'k'akar's
always got his ear open for new patients for the surgeon,
and regularly garnishes Harys
Hatchis to dream up new
promotions for the Tailor's specialised services. Quite why
the rastipede's been so generous with his jink ain't know,
but judging by the huge prices the Tailor charges, and the
relative poverty he still lives in, it's a cert that
Krr'k'akar creams off a large profit.
If
a customer should start getting troublesome, Krr'k'akar is
very capable of defending himself, both with his
star-studded longsword and his special rastipede bow. His
chitinous exoskeleton would protect him from most attacks,
should he be drawn into a fight. He much prefers to avoid
combat though, and would much rather pay others to fight his
battles for him. As long as customers are loaded with jink,
Krr'k'akar is not choosy on who he deals with. Fiends of all
descriptions have made use of his services, as well a
strangely large number of mind flayers, including Lithoss.
Exactly what Krr'k'akar is supplying to the illithids is
unknown, but chances are his case will receive a "visit" by
the gith races any time these days.
A
question which perplexes many wannabe lanned rumour-mongers
of Sigil is where Krr'k'akar is channelling his certain to
be enormous profits. His case in the Hive is very modest,
which shows good business sense since it could easily get
damaged by yet another Hive "accident". Some suspect he is
building up to a gigantic weapons deal, possibly in
starwheels and other firearms. In fact, the deva
Jovius
is watching Krr'k'akar very closely, in case his scheme
involves the celestials arming fiends. After all, the stench
of fiendish patrons rarely leaves the merchant's office for
more than a few hours at a time. No one knows who the buyers
are though, only that the planes are sure to feel the
effects.



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