Contents

Main Page

A Day in the Life
of a Cager

Introduction
Jaimi Bimkz
Pekan Shu

Cage Chant

From Factioneers
From Planewalkers
Darker Chant

Clerks' Ward

Castles in the Sand
Dair's Mercenaries
Darkwell Court
Golden Confessions
The Grove of Erik
House of Mattados
The Planarium
The Scriptorium
Théatre Broulliard

Guildhall Ward

From Primes to Planewalkers
Michandoco's Maze
La Pax
The Sculptor's Guild
The Sunken Plaza
The Weather Tower
The Zen Garden

Hive Ward

The Behemoth
Deffas' Laboratory
Fallen Angel
Fiend's Salute
The Goblin Quarter
The Happy Medium
The Mangled Leg
Montekkai's Alley
Suicide Alley
The Warehouse
Xaco"#ti

Lady's Ward

The Arched Gardens
The City Zoo
The Godswatch
The Hollow Fountain
The House of Life
Selphi's Enchantment
The Spiral Cathedral
Temple of Celts
Temple of Titans
Underground Canals

Lower Ward

The Calculating Engine
Darthiir's Test Hall
The Fire Pit
The Furnace
House of Mymirs
The Lost Bridge
The Pentacle
Petrified Forest
The Schlacthof
The Scuttle
The Spiral Cathedral
Styx Oarsman
The Theatre of Harmony

Market Ward

Chater's Field
The Drunken Dabus
Jonas' Visions
The Merchant's Scale
The Silver Tongue
Tholin's Machines
Torpedo Room

Brix's Guide to Sigil

The Weather Tower
Off Turtle Lane, Guildhall Ward

Today's Predicted Weather:

- thanks go to the Harys Hatchis's handy spells and the co-operation
of the Weather Tower (for a 2% royalties fee) for the new up to date weather forecaster
Weather tower

Standing above the rooftops of the guildhall ward, a tower stretches into the cage's sky. Spinning at its top is large windmill that is powered by a nearby air portal to the Boundless Blue, one of the closet to ground level in the city. The towers composed entirely of stone imported from Pandemonium for it's high resistance to winds, and it was built stone by stone on top of the roofs of the buildings below in order to reach the height of the air portal. Half of the tower rests on top of a ancient ale house and spa, and the other side leans on tall arched columns. The owners of the surrounding buildings don't mind the intrusion on their rooves, as the windmill causes them to always have fresh weather around the tower. A staircase reaches up three storys from ground level to the base of the towers stones, where a large iron doors opens into the towers interior.

The Tower serves both as Sigil's only weather service, at least the only reliable one compared to hive fortune tellers, and also as a de facto temple to Chan, princess of good air creatures. The Towers high priest and owner is a Spirit of the Air called Erish Soufflé (Proxy [Chan] / neuter spirit of air / N ) who after being sent through one of the air portals to Sigil by Chan to see where all her precious air creatures where getting lost too, hit on the idea of the weather tower. See, Erish has plans to turn his lowly fate of being a servant of the air powers around and start having his power do what he wants.

Using the tower as his Sigilian base, he started charging for weather forecasts, pulling in the jink that a power needs to grow in power. The priests might tell you divine will raises armies for a powers cause, but really its loads of jink. Also, with the air portal and windmill blowing air over the cage, and the tower's priests casting purify air and such around the cage, hundreds are starting to worship Chan, who is catching on quite well as the new in power among Cagers. He also had Brahma's, from the plain of air, hook similar clockwork devices as on the waterspout, so now the windmill also generates magical power in inverted spheres.

With the jink and worshipers poring in, Chan was hard to refuse her servants offer, and making Erish a proxy settled their deal. He'd get her more power, and in turn she'd give some power to him. Now, this trick might not have worked on say Zeus or Odin, who would have just left a nice singe mark of Erish, but Chan's is a archomental of good, some would say maybe a bit naive, and so Erish is calling the shots.

"Like we need Erish to tell us it's
sodding miserable outside"

-- Alro Kerson, guildhall ward merchant

To find out the weather a berk's got a couple of options. First you can go directly to the Tower and inquire of one of the priests there, or there's also at least one of Chan's priests in each ward, and one each at the faction headquarters too. Garnishing them will get you the latest weather report for the next hour or even the next week, though the farther their predictions ahead are usually a bit unpredictable. See, they pray to Chan to see what the weather's gonna be like, but between her changing her mood, which happens quite often, and any other weather variables from the other air portals, especially the lower ward ones, makes the forecast sketchy at best. Once a berk's got the information, he has to keep it dark, start spreading the forecast around and a couple of aerial servants will come and 'talk some sense' into you.' Which can be quite alarming when a berks walking down the road and invisible hands start beating him up.

 

Symbol

Roll
(1d8
+1d12)

Weather Conditions

(Those marked * are especially common: If in doubt, use one of these.)

weather_1.gif (1462 bytes)

2

Hot, sunny, sultry even, fresh breezes. It's a truly rare day when it's this pleasant in the City of Doors, and most folk tend to make the best of it when it does happen.

weather_2.gif (1515 bytes)

3

Rainbows split the skies; reflecting all around the city. Strange radiances! Ever seen a mobius strip rainbow, cutter? They sort of loop around on themselves so that they've only got one side. Sound bizarre? Better watch the skies then, 'cos on a day like this you can see 'em wound through the centre of the Cage and out into the Void.

weather_3.gif (1814 bytes)

4

Hog smog and ashes rain across the city, not just the Lower Ward. Could be that this happens when an airborne portal to Ash or Gehenna opens up. Then again, could be the bloody fumes that the Godsmen's Foundry churns out, choking up the air.

weather_4.gif (1574 bytes)

5

Clear day; the void looms across the ring; it's unnerving to all but bloods. You're bound to spot the Clueless on a day like this: They're the ones who look green at the gills and keep on being sick. In fact, a planewalker'll find that the streets tend to get cleared of primes pretty quick when the void starts looming!

weather_5.gif (1839 bytes)

6

Distant thunder crashes and rumbles, but the storm's missed the Cage this time. Since it'd take practically forever for a storm to climb the Spire and reach Sigil, it's more likely that there are gates in the skies of the Cage that let in the angry weather. Some cutters say that the thunder which rattles the City of Doors is the sound of angry Powers trying to smash their way into Sigil.

weather_6.gif (1803 bytes)

7

The air smells kind of Abyssal, and the taste of sulphur hangs thick in the air. It ain't raining, but the mist and fog make it hard to see twenty feet. (Is that a porta...aaaal!)

weather_7.gif (1752 bytes)

8

Grey, swirling skies, perhaps due to mist, perhaps a glimpse of the Ethereal Plane itself. Say, is that the face of the Lady up there?

weather_8.gif (2268 bytes)

9 *

Filthy smog, folk choking and gasping for air. The soot's settling on your clothes...everyone's as dirty as the Sinkers. Except the Sinkers, of course, who become even grubbier!

weather_9.gif (1677 bytes)

10 *

Mist, drizzle or slight precipitation, hanging heavy, brooding like an angry baatezu.

weather_10.gif (1628 bytes)

11 *

Chilly grey skies. It's going to rain soon, if not today then tomorrow.

weather_11.gif (2133 bytes)

12 *

Heavy drizzle, chilly and miserable. A normal day, in other words!

weather_12.gif (1661 bytes)

13 *

Rain pelting down vertically, stinging the eyes and exposed flesh; the sort of weather you'd expect from a plane like Acheron, not in Sigil.

weather_13.gif (1827 bytes)

14

The rain's filthy brown, acidic, foul-smelling. Sure, that describes most days, but today it's even worse than usual...the streets are swimming with the stuff.

weather_14.gif (1498 bytes)

15

Another cold day, the rain's horizontal and gritty. Seems someone's rattled Zeus' cage today, as the thunderbolts rumble from the Outlands and beyond.

weather_14a.gif (1390 bytes)

16

Storms crash across the Cage; chain lightning arching between tall spires. The tangy smell of ozone and hot metal billows round the Cage, and electric tingles charge cutters wearing steel armour.

weather_15.gif (1756 bytes)

17

Terrible storm; is the sky falling down? Rain and hail bounce upwards! Razorvine is blasted from walls onto the streets (ouch!), and slates and turf are ripped from roofs.

weather_16.gif (1425 bytes)

18

Soot storm; it's raining cold black ash and gravel, tar and sulphur stench. Nice weather for fiends...cutters with sharp hearing can even hear the crash and clang of the Blood War itself on the wind.

weather_17.gif (2013 bytes)

19

Wizard weather. Magical storm; the lightning's an unnatural colour (green or purple, perhaps). Everything smells of chlorine, and the rain is more brine than water.

weather_18.gif (1282 bytes)

20

Chill's set in; it's freezing. Ice in the streets; grey snow and brown sleet. Razor sharp icicles hang from every doorstep, reminding all that the Lady's Blades are never far away.

Though the towers main income is its weather forecasting, Erish has about a dozen other services too, anything to pull in the jink. These include selling bottles of purified air, having priests cast pure air for high-ups to freshen out out there courtyards, and even hiring out aerial servants.

Prices:

Foretell the Weather

Next Hour

1 jinx

Next Day

10 jinx

Next Week

50 jinx

Cast Purify Air

10 jinx per yard radius

Bottle of Air

5 stingers for a small bottle

Arial Servant

1 jinx an hour

Brix Recommends:
Garnishing the Tower's usual doorkeeper and guardian of the inner sanctum, Altezza (Planar / female sylph / P4 [Chan] / CG) can get you an hour in the 'bird's nest'. Here at the very top of the tower,  thanks to the wind spewing from the air portal, you can always get a clear view of the city, all the way to both sides of the Cage. The view is simply breathtaking.

Brix


Copyright 1998 by Jeremiah Golden and Jon Winter

Consult the Mimir Again