Elemental Air Dragon
CLIMATE/TERRAIN: | Elemental Air, mountain tops |
FREQUENCY: | Very Rare |
ORGANISATION: | Solitary |
ACTIVITY CYCLE: | Any |
DIET: | Special |
INTELLIGENCE: | Supra-Genius (19-20) |
TREASURE: | Special |
ALIGNMENT: | Varies |
NO. APPEARING: | 1 (2-5) |
ARMOUR CLASS: | -5 |
MOVEMENT: | 2, Fly 50 (A) |
HIT DICE: | 18 (base) |
THAC0: | 3 (at 18 HD) |
NO. OF ATTACKS: | 3 + special |
DAMAGE/ATTACK: | 2d6 / 2d6 / 4d10 |
SPECIAL ATTACKS: | See below |
SPECIAL DEFENCES: | See below |
MAGIC RESISTANCE: | See below |
SIZE: | G (30′ base) |
MORALE: | Fanatic (17-18) |
XP VALUE: | See below |
The smallest of all elemental dragons, air dragons are perhaps the most tenacious as well. They are incredibly quick of wit, and can come up with a solution to near any problem. They know how to use their speed, spells, and abilities to overcome nearly any situation.
Air dragons cannot normally be seen. They are all but invisible to the naked eye, and they radiate no heat, making them invisible to infravision too. A cutter can perceive a general outline of one if he concentrates hard (and the dragon isn’t moving) for several minutes. If magically viewed (through detect invisibility or similar spells), the dragon will appear as a glass-clear mist dragon.
Air dragons speak their own tongue, the language of air elementals, and a language common to all elemental dragons. They have a 17% chance of understanding any sentient tongue at birth. This chance increases by 6% per age category.
COMBAT:Â Air dragons know how to employ their natural talents to the best of their abilities. They seem to have the uncanny ability to anticipate the actions of their enemies, perhaps stemming from their great intelligence. While not terribly physically challenging (compared with other dragons, that is!), air dragons can make mean opponents, especially when they can’t be seen.
BREATH WEAPON/SPECIAL ABILITIES: An air dragon’s breath weapon is a funnel of wind that is 5′ wide at the base, 30′ wide at the end, and extends 60′ forward. Creatures caught in the funnel are picked up off the ground and thrown 6d10 feet up into the air, and up to 4d20 feet backwards, taking any falling damage that may occur as a side result (as well as damage from slamming into objects behind them). Creatures who pass their save vs. breath weapon are merely knocked to the ground and stunned for one round, after which they may get back up.
When on the Plane of Air and away from solid surfaces or gravity, a victim of an air dragon’s breath weapon is liable to be blown many miles away…there’s nothing to stop his fall and the wind envelope isn’t slowed easily either. Air dragons usually use this as a convenient time to escape.
- An air dragon casts spells and uses its magical abilities at 16th level plus its combat modifier.
- Air dragons are born immune to air- and wind-affecting spells and abilities (such as control weather, and wall of wind) and energy-draining. They take half damage from electricity and cold.
- Unless detected magically, air dragons are invisible to most creatures. Air dragons can alsodetect invisibility as per the wizard spell at will.
- As they age, they gain the following abilities: Very Young: Wall of fog at will. Young Adult: Gust of wind three times per day. Mature Adult: Wind wall three times per day. Very Old: Control weather three times per day. Wyrm: Summon air elemental three times per day. Great Wyrm: Incendiary cloud three times per day.
HABITAT/SOCIETY:Â Air dragons, like all other elemental dragons, very rarely leave their home plane. When they are encountered on other planes, they are usually found living amongst cloud or storm giant castles, or with cloud dragons, or in their own clouds. Air dragons are known to get on well with the mortai of the Beastlands, though dwelling as far apart as they do, encounters between the two races are rare.
Any treasure an air dragon might acquire is usually kept well hidden in a nest-like construction of steel-strong gossamer thread. These semi-transparent objects look more like large eggs than anything, and their owners take great care in hiding them in inaccessible (to non-air dragons) locations on the plane, such as inside tornadoes.
Many (55%) air dragons are neutral. The remaining are either good (25%) or evil (20%). Similarly, the majority of air dragons (60%) are neutral, while the rest are usually chaotic (35%). Only a very few are lawful in alignment (5%).
ECOLOGY:Â As far as can be determined, air dragons survive on spores in the air, or on pure air itself. They never seem to consume anything solid, at least.
A few major hurricanes have been attributed to air dragon influence; though only one of these can actually be confirmed as having been caused by an air dragon. Chant tells, however, of a burg deep in the Plane of Air called Bellows. Apparently, it’s infested with air dragons who work in teams to pump a colossal set of bellows made from spider webs and giant hair. The great gusts of wind emitted by this weird contraption stir up the Plane of Air and keep it fresh and breezy. If they pump hard enough, the dragons can create storms which blow across the Ethereal and into the Prime too. So the chant goes, at least…
Occasionally, visitors to the Elemental Plane of Air have seen air dragons and air elementals in physical contact with one another. The exact reason or effects of this union have not been found, and there is very little solid evidence to theorise upon.
Age Category | Body (‘) | Tail (‘) | AC | Wizard/Priest Spells | MR | Treasure | XP Value |
1 | 3-6 | 2-5 | -2 | Nil | Nil | Nil | 18,000 |
2 | 6-14 | 5-12 | -3 | Nil | Nil | Nil | 19,000 |
3 | 14-22 | 12-18 | -4 | 1 | 30% | E, R | 20,000 |
4 | 22-31 | 18-24 | -5 | 2 | 35% | H, R | 22,000 |
5 | 31-41 | 24-34 | -6 | 2 2 | 40% | H, R | 23,000 |
6 | 41-52 | 34-44 | -7 | 2 2 2 | 45% | H, R | 24,000 |
7 | 52-64 | 44-54 | -8 | 2 2 2 / 1 | 50% | H, Rx2 | 25,000 |
8 | 64-77 | 54-64 | -9 | 2 2 2 2 / 2 | 55% | H, Rx2 | 27,000 |
9 | 77-91 | 64-74 | -10 | 2 2 2 2 2 / 2 2 | 60% | H, Rx3 | 28,000 |
10 | 91-105 | 74-84 | -11 | 2 2 2 2 2 2 / 2 2 2 | 65% | H, Rx3 | 29,000 |
11 | 105-121 | 84-94 | -12 | 2 2 2 2 2 2 2 / 2 2 2 2 | 70% | H, Rx4 | 31,000 |
12 | 121-138 | 94-104 | -13 | 3 3 3 3 2 2 2 / 3 3 2 2 | 75% | H, Rx4 | 33,000 |
Source:Â John Kastronis, Jon Winter-Holt
I wonder how these guys relate to catastrophic dragins from 4e. Though, it would probably be the best to just say that “the Hurricane dragon” is just another name for air dragons
Though it would be hard to come up with a catastrophic name for some other elemental dragons like a mineral dragon