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The
Mutable Ethereal
Part the First: The
Psycotropic Mists
The
common opinion of the Ethereal Plane is that it is a
misty realm filled with protomatter, relatively
unchanging, and not hazardous in and of itself. However,
the common opinion is wrong. The mists of the Ether are
far more than what they seem at first glance. Far from
being unchanging, the mists are actually psychotropic;
that is, they change according to what those near them
are thinking. Two factors affect how much the mists
change: how strong a mind is changing them, and the
proximity of the mind or minds doing the changing. The
mind or minds that affect the mists do not need to be
aware of the fact they can do so, although awareness does
make it easier to change them.
Why
then, does most of the Ethereal Plane take the form of a
very large fogbank? The reason the Border Ethereal is so
formed is that when people first travelled through the
Ethereal, there was almost no Border Ethereal. No one
knew about it, so it did not exist in a noticeable form.
The planewalkers came upon the Deep Ethereal, which was
even then in the form known today, and reported the
Ethereal as such to everyone when they returned. Thus,
everyone believed the Ethereal to be a fog of
protomatter, and the Border Ethereals took on that form.
But this begs the question of why the Deep Ethereal is in
its current form. Experiments have proved that powerful
minds can bend the Deep Ethereal to their will, but only
in a small area and for a short time, before it reverts
to its usual form. The most logical explanation for this
is that somewhere in the Deep Ethereal lies an enormously
powerful mind that is forcing the Deep Ethereal to take
on a form of its own devising. What this mind's goals
are, or when it first came into existence, are secrets to
which no one knows the answer.
But
the Border Ethereals, perhaps because of their relative
closeness of the Prime Material Planes, are less
affected by whatever it is that shapes the Deep. Because
of this, they are far more mutable. In fact, sometimes
beings with strong wills accidentally cause the mists to
form things. This is especially prevalent in psionicists
and wizards, who are used to shaping the world through
the power of their minds. Such unconscious shapings can
take many forms. Sometimes the creator shapes the thing
he or she most desires. Other times, the creator's worst
enemy can form, or their greatest fear (1).
The Ethereal Plane can also be shaped deliberately, by
those knowledgeable of the properties of the Ethereal
Plane.
Part the Second:
Non-standard Ethereal Planes
The
Border Ethereal Plane is not always the same as the Deep
Ethereal Plane. On some worlds, cultures believe in
things and creatures that do not truly exist anywhere. If
enough people believe in such things strongly enough, the
Ethereal can begin to take on the shape of that belief.
A
good example of this is the belief many primitive
cultures have regarding the spirits and the spirit world.
Many shamans in these cultures claim to be able to enter
the world of the spirits, travelling in spirit
themselves. There, they deal with a supernatural mirror
of the world, talking to the spirits of the animals,
plants, and natural features. And clearly these things
have power, for the shamans can cast spells. But where
are these spirit worlds? The obvious answer would be in
the Outer Planes. But the description of the spirit world
does not agree with any known Outer Plane. The
Beastlands, and the Plane of Cordance Pangea, would seem
to be good candidates, but the spirit world is usually
described as changeable and somewhat insubstantial.
Furthermore, even the most inexperienced shaman can often
go into the spirit world. The ability to plane travel
from the prime material to the Outer Planes does not seem
possible for such weak people, even in spirit.
The
next obvious answer would be that the spirit world is
some form of demiplane. Indeed, a few spirit worlds do
seem to be just that. Yet there are thousands of cultures
that believe in spirit worlds. Surely if all of them were
demiplanes, more portals would lead to them from the
other planes, and spirit animals would roam the streets
of Sigil. And, again, the difficulty of the ability of
even weak and inexperienced shaman to travel to the
spirit world comes up.
What
does this leave us? The Astral is too barren. The Inner
Planes nature is well established, and it is not the
spirit world. The theoretical Ordial Plane might be it,
but that presents an even greater distance to travel,
planewise. This leaves the Ethereal. And, indeed,
experiments have proved that the Border Ethereal can take
the form of a spirit world. A mage went to a world where
belief in the spirit world was very common, and cast a
spell to bring herself into the Border Ethereal. Instead
of the usually misty plane, she found a thriving
landscape, populated by spirit animals. The belief of the
people had shaped the Ethereal.
A
more sinister aspect of this shaping by belief could have
resulted in the creation of the rumoured Demiplane of
Dread, Ravenloft. The concept is that on one prime
world, several people had bad experiences travelling
through the Ethereal, bringing their darkest fears to
life. They escaped, and told others what had happened.
This fostered a belief that the Ethereal was a dangerous
place, where terrible beings lurked. This, in turn, make
it more likely that people's fears would form out of the
plane, reinforcing the tales of danger, and so on in a
deadly cycle. Eventually, the Border Ethereal around this
prime material became so horrible, so filled with the
creatures of nightmare and dark legend, that it overran
the prime it surrounded, and took on a life of its own,
its nature supported by those who lived in it, who of
course believed wholeheartedly in its monstrous evil.
Although this is speculation, research into the Ethereal
seems to bear out this theory. Further examination will
tell.
Part the Third: An
Examination of Ethereal Cultures
Sometimes,
the prime material is not the primary shaper of the
Ethereal. If people discover the true nature of the
Ethereal, they often move there, forming living space by
the force of their minds. If enough people move into the
Ethereal, whole societies can form. Usually, these
societies form living spaces, tailored to their tastes,
out of the mists of the Border Ethereal. These dwellings,
while separated from the mists of the Ethereal, usually
by solid borders, are still part of the Ethereal Plane,
and not separate demiplanes.
As
time goes on, and societies separate into new groups, new
dwellings are formed. Eventually, as many societies form
and grow, a sphere of dwellings is formed, one being
piled on top of, or beside, or beneath, others. As
societies move outward, the inner core areas can become
deserted, scorned as the residences of backward, decadent
cultures.
This
can give rise to areas of wilderness, haunted by dark
creatures created by evil beings out of the mists. Over
thousands of years, the Border Ethereal can become a more
complex world than the Prime Material that spawned
it.
Another
form of Ethereal culture that can form is one that does
not know of the properties of the Ethereal, simply
treating their home as a parallel world, to the
Prime, and moving back and forth when it suits them. Such
a culture is often ascribed to the Sidhe, elflike beings
that worship the Celtic Pantheon, and compete with their
mortal worshippers. In most stories, when the Celts moved
into lands they now held, they forced the Sidhe out. Some
Sidhe moved away to other lands, but others took up
residence in a parallel world, called, variously, Faerie,
Elfland, and Underhill. This place could easily be an
Ethereal domain, formed out of the belief of the humans
and the desire of the Sidhe for a home.
--
The Sage of Everything
Footnotes:
1.
There is a 0.1% (a result of 001, rolling 3d10) chance
per trip of a psionicist or wizard unconsciously shaping
the Ethereal, in Border Ethereals that are
standard. The DM should create a suitable
encounter. If the DM cannot think of a suitable nightmare
for the player to face, a Feyr, from the Monstrous
Manual, can be used. Remember, however, that a greatest
fear should be more powerful than the character alone.
Otherwise it would not be something to be afraid
of.
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