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In Brief
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of Shadows
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Planes-Militant
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Plane
Tenders
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Revivalists
Ring-Givers
Society
of Pain
Symmetrists
Verdant
Guild
Vile
Hunt
Xaoticians

Tell me
about
the
Factions
Consult
the
Mimir

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The
Historians, The Backwards,
The Good-Old-Daydreamers
Copyright 1998 by Jon
Winter
NB: The Revivalists
are a new sect not covered in TSR's Planescape
books.

Sect Philosophy
"Things
ain't like they used to be, berk. I long for the good old
times when folks weren't being bobbed left right and
centre, and when it was safe to walk the streets of the
Cage without being press-ganged into the Blood War by
fiends. Ah, they were the days, when magic was great, and
gold flowed through the blood of nations."
The
Revivalists look back on the past as a memory of better
times. They try to live to values no longer considered
important by modern decadent societies, and restore
greatness where they believe it is waning.
There's
more than a grain of truth in their message too, though.
On most prime worlds there are the remnants of
once-great, shattered civilisations which, when at the
peak of their power were more glorious than anything
which exists now. On these worlds there are many ancient,
lost spells and artifacts -- and the 'Ancestors', as the
Historians call these extinct peoples, were the ones who
created them.
"Blood
War? There ain't no Blood
War.
Why, back in my
days on
Oerth,
none of us ever
acknowledged
a Blood War,
and things
made so much more sense..."
-
Echolia Gray,
Revivalist factotum
So,
these bashers say, if you can stop the rot which sets
into all things and somehow reverse it, past glories can
be relived. They seek to learn how things have changed,
and what impact that has had upon people. When they
rediscover what it was that made the past so great then
they can take action. It follows, logically, that if
these Ancestors were that great, then they would be a
long way towards understanding the multiverse than
today's primitive thinkers.
Finally,
the Revivalists have a great interest in time-travelling
magic. While they rely mainly upon ancient texts and
archaeological investigation of ruins, actually seeing
the Ancestors first hand would be that much more
rewarding. Unfortunately for their cause, time travel is
a difficult and risky business. Of all the factions,
however, the Revivalists know the most about this
topic.
Primary
Plane of Influence
None.
The Revivalists have no central base other than the
Musée Arcane in Sigil, which is found in the
Lady's Ward. The curatress, the controversial medusa
Magnum Opus, is said to be sympathetic to their case, but
she's also a fully paid-up Signer. Her sometime
companion, the ruvkova Jordan, is the leader of the
Revivalists, andif he's not in Sigil, a cutter can always
pass a message to him through Opus.
Their
sect is a small one, but its members are far-flung. At
any time, most of them will be exploring somewhere or
deep in research in the libraries of the Cage and beyond.
Some say that Thoth's Estate (and especially the library)
literally swarms with Revivalists, though this is
probably an exaggeration.
Other
rumours claim that the Historians have established a base
on the Demiplane of Time (or Temporal Prime, as it is
often called). Most scoff at this idea, but high-up
Historians wear remarkably wry grins whenever this topic
is mentioned to them. In any case, the Lady of Pain's
restriction on chronomantic magic in the Cage makes it an
infrequently talked-about subject to say the
least.
Allies
and Enemies
The
Doomguard and Revolutionary League stand for the complete
opposite of the Revivalists. While the Doomguard seek the
end of the Multiverse through entropy and decay, and the
Anarchists want to tear down the old order to find
something purer, the Historians want to rebuild what's
falling down. There is long-standing antipathy between
these groups and the Revivalists. The Dustmen tend to
stand against the Historians when it suits them,
too.
As
allies, the Revivalists can count on the Guvners, who
share their love of research and libraries and the
Harmonium, who appreciate their cause but disagree on the
means used to achieve it.
"They
say you should listen
to
your elders
and betters.
Well,
that
means us."
- Factol
Jordan
of the Revivalists

Eligibility
All
are permitted to join the sect, though a large proportion
of members are wizards or priests, especially of the
Powers of Learning and Wisdom.
Benefits
Members
have access to the extensive libraries of the sect,
though readers had better come prepared! Most of the
texts are of an ancient nature, and they tend to be
written in the ancient languages. Historians believe that
to translate to modern tongues debases the information,
and colours the text with unwanted bias from the
translator.
Revivalists
may learn the ancient language and ancient history
proficiencies free of charge. The player may choose a
particular language and period of history in which to
specialise.
A
great deal of magical lore is contained in the stacks of
the Musée Arcane, from ancient spells and prayers,
to information on legendary magical items of the planes.
These magically-warded rooms are not open to the casual
browser. Members can, for a small fee, hire Historian
sages to identify magical items, or attempt to do so
themselves. This should cost at most half the amount
usually charged for the identify spell, and tends
to provide information on who owned the item and its
legendary effects.
Restrictions
Besides
having to wear hopelessly unfashionable clothes,
Historians are slow to accept new ways of doing things.
They must earn 5% more experience points to advance in
level than other characters.
Historians
characters each have several favourite traditions and
habits to which they cling. Such things might include
always smoking a pipe after a meal, or using the name
'Concordant Opposition' instead of 'Outlands', because
it's what the plane used to be called by some obscure
Prime civilisations. Players are encouraged to be
creative.

The
Factol
Jordan
was born a proud member of the brajeti tribe of ruvoka on
the quasiplane of Dust. Like most of his kindred, he
became a warrior/druid.
After
a bitter war with an army of dune stalkers, the brajeti
felt they must relocate the tribe to a less dangerous
place. A tribal council was held, and all brajeti save
one agreed that going to the plane of Earth was the
wisest course of actions. The one dissenter was
Jordan.
Jordan
resisted the change the war had brought about. The
Quasiplane of Dust was the rightful home of the brajeti,
and a change in this fundamental aspect could only lead
to disaster, he thought. He alone remained behind when
the tribe picked up and moved to the Elemental Plane of
Earth. He washed his hands of the actions of his tribe,
and considers the brajeti to be extinct. The brajeti
currently reside on the plane of Earth. They have had
some problems, particularly with dao slavers, but for the
most part have not fallen to disaster. Jordan no longer
considers this tribe to be the "true" brajeti.
Eventually,
Jordan wanted to study more about the brajeti's great
history in the plane of Dust. He hoped to be able to
revive the tribe once again, and will fully accept
members of the brajeti who return from the Earth plane
(as long as they acknowledge their mistake in turning
their backs on their true home and vow never to repeat
such errors). The Plane of Dust, however, did not offer
all the answers he sought. He therefore needed to go to
Sigil.
In
Sigil, Jordan studied the past of the Ruvoka and the
brajeti in particular. His studies brought him to the
Musée
Arcane, where he
nurtured a friendship of sorts with Magnum Opus, the
medusa curator. Jordan also came into contact with the
Revivalist sect. His interest in history and his
conservative beliefs helped him rise quickly through the
ranks of the sect, and he now leads the Revivalists. He
hopes to show all races, not just the ruvkova, that the
past holds the best answer for the future.
Ironically,
Jordan's involvement with the Musee Arcane and the
Revivalists keep him from his home in the Dust plane more
often than he would like. He spends little time there
now, although he still considers this plane to be his
true home. He has unsuccessfully tried to move the
Revivalist's location to the plane of Dust, but met with
too much resistance. He would gladly give up the reigns
of power to return to his home, but is uncertain about
the consequences such a change would wreak upon the
sect.
Factol
Jordan
Male Ruvkova Planar
9th level fighter/10th level druid, Sectol of the
Revivalists
Neutral
Str:
18/46
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Int: 15
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HP: 73
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Dex: 10
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Wis: 16
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AC: 2
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Con: 17
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Cha: 14
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THAC0:
12
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Equipment:
Scimitar of sharpness, chain mail +3, ring of spell
turning, rod of cancellation, gem of insight, dust of
disappearance, various history books and
tomes.
Spells/Level:
6/6/3/3/2
Special:
Jordan has standard fighter and druid abilities. He has
access to all druid spheres, except elemental. He has
major access to Earth and minor access to Air. He can
assume the form of a dust animental 3 times a day. He is
immune to dust and silt-related attacks, and can move
through these substances at will. Jordan can
telepathically communicate with any sentient creature. He
takes damage as a large creature, and has a -2 to all
reaction rolls.


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