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[ Planar Races
| Bladeling
| Chaos Child
| Fensir
| Formian ] |
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To say that the planes are a big place is the biggest understatement a berk could make. The planes are infinite. They are bigger than a cutter could imagine, and contain more than can ever possibly be recorded. It's therefore no surprise that a Planescape campaign has more racial options than any other campaign. First of all, it has humans, elves, dwarves, and all of the other races of the Prime. Then there are the races native to the planes, such as bariaur, githzerai, and rogue modrons. And there are the "plane-touched" characters, part prime and part "something else," like tieflings, aasimar, and genasi. The
Planewalker's Handbook Before a player picks one of these races, it's always a good idea to check with the DM first to make sure these races aren't inappropriate to the specific campaign. These new races should give an idea about the great variety of creatures in the planes. It's impossible to describe an entire race fully. Each consists of individuals, and they often vary as much as (or more than) humans do. For every rule you give for a race, at least one exception exists somewhere. |
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![]() Planar Character Races New Races on the Mimir
Races Described in Published Planescape Books
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![]() [ Planar Races | Bladeling | Chaos Child | Fensir | Formian ] [ Genasi | Khaasta | Ratatosk | Reave | Rilmari | Ruvoka ] ![]() |