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A Day in the Life
of a Cager

Jaimi Bimkz
Pekan Shu

Cage Chant

From Factioneers
From Planewalkers
Darker Chant

Clerks' Ward

Castles in the Sand
Dair's Mercenaries
Darkwell Court
Golden Confessions
The Grove of Erik
House of Mattados
The Planarium
The Scriptorium
Théatre Broulliard

Guildhall Ward

From Primes to Planewalkers
Michandoco's Maze
La Pax
The Sculptor's Guild
The Sunken Plaza
The Weather Tower
The Zen Garden

Hive Ward

The Behemoth
Deffas' Laboratory
Fallen Angel
Fiend's Salute
The Goblin Quarter
The Happy Medium
The Mangled Leg
Montekkai's Alley
Suicide Alley
The Warehouse

Lady's Ward

The Arched Gardens
The City Zoo
The Godswatch
The Hollow Fountain
The House of Life
Selphi's Enchantment
The Spiral Cathedral
Temple of Celts
Temple of Titans
Underground Canals

Lower Ward

The Calculating Engine
Darthiir's Test Hall
The Fire Pit
The Furnace
House of Mymirs
The Lost Bridge
The Pentacle
Petrified Forest
The Schlacthof
The Scuttle
The Spiral Cathedral
Styx Oarsman
The Theatre of Harmony

Market Ward

Chater's Field
The Drunken Dabus
Jonas' Visions
The Merchant's Scale
The Silver Tongue
Tholin's Machines
Torpedo Room

Brix's Guide to Sigil

Prize Winner!La Pax
Above the Guildhouse Ward

Sigil is famous for fiends and celestials sitting down together for a drink, taking a day off from trying to kill each other off, right? Well, that's really an exaggeration. Sure, it happens, but you're still more likely to find an honest tiefling. This image still captures the minds of many planewalkers. Perhaps that's where La Pax came from.

La Pax is a tavern that floats above the Guildhouses in the Guildhall Ward. Nobody knows just where it came from. Dabus have been seen on the outside of it making repairs, but where it came from and how long it's been there nobody knows. Any canny Cager knows that looking up in Sigil is a sure sign to others of being a clueless, so many people in Sigil aren't even aware of a floating tavern. And of course, it can't even be reached by those who can't fly or convince a flyer to give them a lift. No other way exists to get from the ground to La Pax.

La Pax has become the hot spot for fiends and celestials wishing to meet face to face. Why they do this is anybody's guess. maybe they hope to "convert" the other to his side. Maybe they are making a truce of sorts. Maybe it's just curiosity, wanting to see the other side they are trying to kill. At any rate, the services provided here fit the clientele. Roast larvae and honeyed ambrosia are both on the menu. Vernon One-eye (Planar / male plumach / 4 HD / N), a gruff rilmani, runs the place. Most suspect he works for someone else, but getting Vernon to talk about his personal life is harder than teaching calculus to a goristro. Ashok, his Marut bodyguard, acts as bouncer.

In a place like this, one has to expect an occasional fight. Putting a planetar and a pit fiend in the same room is just asking for trouble. Fights do happen, but are not as common as a basher might expect. The reason for this is more mysterious. For some reason, La Pax taps into the null energy at the Spire. All spell-like abilities are cancelled here. While this puts all the planeborn at an equal disadvantage, it's usually enough to keep them cautious. Even magic weapons become normal tools; folks are reduced to fighting tooth and nail here. Even then, all hits in combat automatically cause the least amount of damage possible for that attack type. This is obviously a place designed to force people to talk out their differences. Fights do often erupt outside La Pax, however. Rumour has it that the battle resulting in the Slags started out as a bar brawl in La Pax.


Copyright 1999 by Greg Jensen

Consult the Mimir Again