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A Day in the Life
of a Cager

Jaimi Bimkz
Pekan Shu

Cage Chant

From Factioneers
From Planewalkers
Darker Chant

Clerks' Ward

Castles in the Sand
Dair's Mercenaries
Darkwell Court
Golden Confessions
The Grove of Erik
House of Mattados
The Planarium
The Scriptorium
Théatre Broulliard

Guildhall Ward

From Primes to Planewalkers
Michandoco's Maze
La Pax
The Sculptor's Guild
The Sunken Plaza
The Weather Tower
The Zen Garden

Hive Ward

The Behemoth
Deffas' Laboratory
Fallen Angel
Fiend's Salute
The Goblin Quarter
The Happy Medium
The Mangled Leg
Montekkai's Alley
Suicide Alley
The Warehouse

Lady's Ward

The Arched Gardens
The City Zoo
The Godswatch
The Hollow Fountain
The House of Life
Selphi's Enchantment
The Spiral Cathedral
Temple of Celts
Temple of Titans
Underground Canals

Lower Ward

The Calculating Engine
Darthiir's Test Hall
The Fire Pit
The Furnace
House of Mymirs
The Lost Bridge
The Pentacle
Petrified Forest
The Schlacthof
The Scuttle
The Spiral Cathedral
Styx Oarsman
The Theatre of Harmony

Market Ward

Chater's Field
The Drunken Dabus
Jonas' Visions
The Merchant's Scale
The Silver Tongue
Tholin's Machines
Torpedo Room

Brix's Guide to Sigil

Prize Winner!The Goblin Quarter
Dogskull Way, Hive Ward

Forget everything you think you know about Goblins, and take a trip through Sigil's Goblin Quarter. The Goblin Quarter is located at the edge of the Hive Ward, along Dogskull Way. You'll quickly learn how the street got its name; the Goblins paint their decorations in bright colours, sticking them on pikes throughout the Quarter. "After all," a resident once commented to me, "it's not like the dog is usin' it anymore."

During the day, the streets are empty of everything but shadows. During the night, however, the Quarter comes alive. Goblin ratcatchers prowl the streets with their nets and traps, while goblin masons look for creative ways to shore up the collapsing buildings. The centre street turns into a market of sorts, with goblin shamans selling charms and trinkets, and goblin merchants selling anything they can get their hands on.

Then there's the food, with spicy smells from goblin cookfires assailing your nose at every turn. A life of poverty has taught these goblins how to make anything edible -- anything. Goblin cuisine is an experience no Sensate should miss. Order the Ok'Tre'Bash (that's the dish with the green sauce), but for Celestia's sake, don't ask what the meat is! After all, someone is paying the ratcatchers...

"Says here that 'Goblins use no form of sanitation, and their lairs have a foul stench.' Hey, see how pretty you'd smell if you were forced to live in a cave all your life."

-- Larm Tcklhwm, reading what a clueless Prime has written about Goblins

Like most ghettos, the Goblin Quarter is a world within a world. The goblins here have kept a lot of their old customs from the Prime. To a Sigilian, they dress strangely, talk strangely, and behave strangely. Among themselves, they speak in their high-pitched native tongue. When speaking with others, their planespeak is slurred and heavily accented. A canny cutter won't let these things stop him exploring the Quarter, though. First of all, they keep themselves and their streets fastidiously clean - a welcome relief from the rest of the Hive Ward. Secondly, this is one of the few areas of the Hive Ward that has working sewers. Goblin masons have made sure of that, digging and maintaining the sewer tunnels underneath the Quarter.

And thirdly, these Goblins are a lot more hospitable than their cousins who roam the Slags. Chant has it that the goblins who settled along Dogskull Way are heretics of sorts, escaping persecution from their Prime world. They certainly have some bizarre religious rituals; six times during the night, they erupt into cacophonous chanting, praising the glory of their Power. It sounds an awful shriek to non-Goblin ears, but it can save your life if you're lost in the Hive Ward at night. Just follow the yowling, and you'll soon be at the relative safety of the Goblin Quarter.

"'Goblins do not need to eat much, but kill just for the pleasure of it.' Yeah, I know of a race like that living here in the Hive Ward. They're called 'Humans'."

-- Larm Tcklhwm, reading from the same book


Copyright 1999 by Pol Jackson

Consult the Mimir Again