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A Day in the Life
of a Cager

Jaimi Bimkz
Pekan Shu

Cage Chant

From Factioneers
From Planewalkers
Darker Chant

Clerks' Ward

Castles in the Sand
Dair's Mercenaries
Darkwell Court
Golden Confessions
The Grove of Erik
House of Mattados
The Planarium
The Scriptorium
Théatre Broulliard

Guildhall Ward

From Primes to Planewalkers
Michandoco's Maze
La Pax
The Sculptor's Guild
The Sunken Plaza
The Weather Tower
The Zen Garden

Hive Ward

The Behemoth
Deffas' Laboratory
Fallen Angel
Fiend's Salute
The Goblin Quarter
The Happy Medium
The Mangled Leg
Montekkai's Alley
Suicide Alley
The Warehouse

Lady's Ward

The Arched Gardens
The City Zoo
The Godswatch
The Hollow Fountain
The House of Life
Selphi's Enchantment
The Spiral Cathedral
Temple of Celts
Temple of Titans
Underground Canals

Lower Ward

The Calculating Engine
Darthiir's Test Hall
The Fire Pit
The Furnace
House of Mymirs
The Lost Bridge
The Pentacle
Petrified Forest
The Schlacthof
The Scuttle
The Spiral Cathedral
Styx Oarsman
The Theatre of Harmony

Market Ward

Chater's Field
The Drunken Dabus
Jonas' Visions
The Merchant's Scale
The Silver Tongue
Tholin's Machines
Torpedo Room

Brix's Guide to Sigil

Rattling About the Cage
These are some of the tales and stories I've picked up on my jaunts around the city...


That most bizarre city; the place which is at the centre of the Multiverse, and at the same time some place outside it. If it don't make sense to you, then that's most likely a Good Thing. Berks who reckon they understand the paradoxes of the planes end up barmy faster than the rest of us. Just nod, smile amiably, and accept you'll never grasp the dark. It's the safest way.

You want to know the truth of what Sigil really is? Better be prepared to ask around, berk! It's a cert that any ten bloods you ask will come up with a different story. To save you the trouble, there's dozens recorded here in Brix's Guide to the Cage. Pick the one you like best and hold it dear, 'cause it's as true as any other...

The Chattering Mimir Speaks of Sigil

"Sigil. The Cage. The City of Doors. The Burg at the Centre of All. The Nexus. The Beginning of the Ring. These are some of the many names given to the Burg at the Confluence of the Planes. It's an impossible place, floating at the top of an infinite Spire at the centre of the Outlands. It can be seen from anywhere on the plane, but it can only be reached through one of the portals created by its ruler, the Lady of Pain. It's therefore as easy or as hard to find as She wills.

"Sigil is a city unlike any other. It is divided into six wards, though the boundaries are not marked on any map. Here are the headquarters of the factions, the greatest temples, the toughest bloods and the most diverse mixture of races in the Planes. The Cage is in a constant state of war, though blood is rarely shed openly. Instead it is a war of intrigue and politics, the kriegstanz, where allegiances change faster than the weather. The burg is also said to be filled with those seeking to escape their fates, as no Power can look within the city.

"To learn more, travel there. More portals lead to the Cage than any other place. Touts, or guides, can be found there who will show a traveller where to go, and where not to go. Pay them well if you like your information to be accurate."

Who'd you Like your Chant to be From?

Factioneers' Opinions on the City of Doors

Planewalkers Speak of Sigil

Darker Chant on the Cage


Copyright 1999 by Jon Winter and Other Authors:

Ken Lipka, Mike Jones, Jon Winter, Thomas O'Magann Jr., Monte Cook, Gianni Vacca, Randir o Ia, Christian Lautz, Gaute Lindkvist, Center of All, P Smith, Jeremy Warren, Dave Paul, Jeremie Choquette, James O'Rance, David Byrne, Emlyn Shannon, Draegarius, Phil Howard, Emannuel Reichert and everyone else from the Planescape Mailing List who inspired speculation on Sigil's nature, as well as all the bloods on the most recent pieces whose names are listed next to their idea.

Consult the Mimir Again