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Ruvoka [ Planar Races | Bladeling | Chaos Child | Fensir | Formian ] [ Genasi | Khaasta | Ratatosk | Reave | Rilmari | Ruvoka ] |
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Nobody is really sure where the ruvoka came from. If the ruvoka know, they ain't telling anyone else. Rumour has it that they were originally prime druids who decided to make the inner planes their homes, and became adapted to their new environment. Ruvoka keep their own council, however, and don't really talk much about their origins to non-ruvoka or much of anything else for that matter. They are an extremely reclusive race, and actively avoid contact with others. A few rogue ruvoka have been known to associate with members of other races. However, even these bloods cannot be considered friendly. They are all introverts, and remain distant from even their closest friends. Ruvoka are extremely tall and gaunt, but otherwise greatly resemble humans. Each tribe has its own distinguishing characteristics, depending on what element they inhabit. Tribes also have a favorite manner of dress and specific weapons of choice. The brajeti use bronze weapons almost exclusively, and zathosi warriors are well-known for their large heavy mauls. The ethilum are expert archers and spear-wielders, and have white-grey hair and beards. The kaltori have jet-black skin, and prefer obsidian-tipped weapons. The ramoka have wrinkled skin as though having been submerged in water too long, and are one of the few tribes preferring swords to other weapons. The albino-appearing sartarin weild heavy war clubs, and the hairy (some would even say furry) vandesh prefer large spears. ABILITY
ADJUSTMENTS:
Ruvkova of all tribes have a +1 to both Strength and Wisdom,
and a -2 to Charisma and -1 to Dexterity. SPECIAL ABILITIES: Ruvkova have many potent abilities, being a surprisingly tough elemental planar race. All ruvkova are completely immune to the harmful effects of their native element, and can move through this element without hindrance. They can breathe their native element as effectively as air. They are still vulnerable to other forms of elemental attack, however. The player or DM may choose the ruvoka PC's native element, at the DMs discretion. Alternately, the following table can be used to decide the character's native element: d100
ROLL
NATIVE
ELEMENT
d100
ROLL
NATIVE
ELEMENT
* [Crossbreed: Character has parents from more than one tribe. Is half immune (half damage) to both elements, and can move through either element for 1 turn/level each day. (Roll again twice).] Ruvkova begin with a base AC of 9 due to their tough, resistant skin. Every other level gained, the ruvoka loses one AC point, to a minimum natural AC of 6. Ruvoka often use armor to further decrease their armor class. At 6th level of experience, Ruvoka gain the ability to telepathically communicate with any sentient creature. This functions as normal speech, in all manners. However, this form of communication makes no actual sound (the "speaking" appears in the minds of those in the area), and can be understood by any sentient creature (low or higher Intelligence). This ability to be a universal translator makes ruvoka diplomats much in demand. SPECIAL HINDRANCES: Ruvoka count as large creatures for purposes of taking damage. No matter how accustomed a ruvoka is to the world outside of her tribe, she can never fully relate to members of other races. All ruvoka PCs have a -2 penalty to all reaction rolls. Ruvoka also require their native element as sustenance in addition to food. One pound or the eqiuvalent of the element must be consumed every 24 hours, or the ruvoka acts as though he were one level more encumbered. Ruvkova druids use the wizard experience point table for advancement (although they gain d8 hit points per level), and ruvoka fighters use the paladin/ranger experience table. All ruvoka are neutral in alignment. CLASS OPTIONS: Ruvkova may be fighters, druids, or druid/fighters. Ruvoka druids have a few differences from the standard druid. First, they have no charisma requirement. Second, they have access to elemental spheres based on their native element as follows: INNER
PLANE
NATIVE
ELEMENT
INNER
PLANE
NATIVE
ELEMENT
Air
Major Air*
Lightning
Major Air, Minor
Fire
Earth
Major Earth*
Steam
Major Earth, Minor
Fire
Fire
Major Fire*
Mineral
Major Water, Minor
Fire
Water
Major Water*
Radiance
Major Fire, Minor
Air
Ooze
Major Earth, Minor
Water
Dust
Major Earth, Minor
Air
Ice
Major Water, Minor
Air
Vacuum
Major Air, Minor
Earth
Magma
Major Fire, Minor
Earth
Salt
Major Water, Minor
Earth
Smoke
Major Air, Minor
Fire
Ash
Major Fire, Minor
Water
[* Spells from this sphere incur a -1 penalty to saves on attack-based spells. Finally, Ruvoka druids have no armor or weapon restrictions. Most Ruvoka are multi-classed fighter/druids.] |
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Vital Statistics ABILITY REQUIREMENTS (before ability adjustments are added or subtracted):
ABILITY ADJUSTMENTS
![]() AVERAGE HEIGHT AND WEIGHT
AGE
AGING EFFECTS
( * -1 Str/Con; +1 Int/Wis, ** -2 Str/Dex, -1 Con; +1 Wis, *** -1 Str/Dex/Con; +1 Int/Wis)
LEVEL LIMITS
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[ Planar Races | Bladeling | Chaos Child | Fensir | Formian ] [ Genasi | Khaasta | Ratatosk | Reave | Rilmari | Ruvoka ] Copyright 2000 by Greg Jensen |
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