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Rilmari (Half-Rilmani) [ Planar Races | Bladeling | Chaos Child | Fensir | Formian ] [ Genasi | Khaasta | Ratatosk | Reave | Rilmari | Ruvoka ] |
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Half-rilmari
are the cordant plane-
SPECIAL ABILITIES: All rilmari have the following special abilities:
* Elemental Ability: When the character is created, the player must choose two of the following abilities. Every five levels therafter, they get access to another of the powers, until all are available at 10th level. Note that, even though a rilmari may have two or more powers, the three uses are to divided among them both, not three times each per week. The powers are: dig, flaming sphere, gust of wind, and lower water. ** Healing Touch: The character, once per day, can heal a number of hit points of damage to one person, the number being equal to his number of Hit Dice (not levels). Thus, even a 12th level fighter can only cure 9 hp, because, at tenth level, that fighter does not recieve another Hit Die, but instead gets a hit point bonus. |
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Vital Statistics ABILITY REQUIREMENTS (before ability adjustments are added or subtracted):
ABILITY ADJUSTMENTS
![]() AVERAGE HEIGHT AND WEIGHT
AGE
AGING EFFECTS
( * -1 Str/Con; +1 Int/Wis, ** -2 Str/Dex, -1 Con; +1 Wis, *** -1 Str/Dex/Con; +1 Int/Wis)
LEVEL LIMITS
(* Or specialist if applicable)
RACIAL ADJUSTMENTS FOR THIEVES
ABIORACH
ARGENACH
CUPRILACH
FERRUMACH
PLUMACH
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[ Planar Races | Bladeling | Chaos Child | Fensir | Formian ] [ Genasi | Khaasta | Ratatosk | Reave | Rilmari | Ruvoka ] Copyright 2000 by Greg Jensen |
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