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Every
cutter needs guidance once in a while, especially when
they're about to undertake the longest journey they'll ever
make. Even more so when it's a journey that they didn't
realise they even needed to make until they've finished it.
Confused? You would be.
When
a body dies, the soul is pulled by some mystical force to an
Outer Plane where it's reformed as a petitioner. The corpse,
as it's no longer needed, remains where the sod died, as
food for worms, vultures and tieflings. However, from time
to time, bashers who felt particularly strongly about the
dead sod will try and restore life to 'em -- to erase their
name from the Dead-Book, as it were. 'Course, the Powers
don't give up their charges easily, and that's why it takes
powerful magic like resurrection or raise dead
to bring bodies back to life again.
Now,
souls are plucked from dead bodies and pulled into the right
Outer Plane by merit of their moral and ethical purity -- if
you like, the pure souls rise to the Upper Planes while the
corrupt ones sink to the Lower Planes. Presumably, some
mechanism separates Law from Chaos too, but let's not burden
ourselves with technicalities, right? First things
first.
So,
souls are drawn to their Powers' respective homes naturally,
but how do they return to their bodies if they're
resurrected? It all depends on the plane they start out at
really. Often, it's just the power of the necromantic spell
that summoned them, other times it's mere good luck that the
spirit finds the right path (ever wondered why those spells
sometimes fail?) Sometimes the plane itself refuses to give
up the petitioner -- Carcerian petitioners are notoriously
hard to resurrect. Mount Celestia, however, seems to
care that little bit more about its dead. When necromancy is
used to revive a dead-booked soul on that plane, the Powers
That Be try to make sure it gets home in one piece. Most
often, they send a Trumpet Archon to guide it on its long
path back.
That's
where our story converges with Laurelli again. She's the
trumpet in charge of delivering souls back to Sigil. It's
one of the more prestigious postings, because Sigil has more
than its fair share of powerful bloods who can perform this
sort of high-flown magic, and because Sigil happens to be a
rather more interesting place than many Prime
worlds...
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SEE
ALSO:
- Cage
Rattlers:--
- Berchta,
Clarion,
Jovius,
Malkalotl.
- Uncaged:
Faces of Sigil:--
- Koe
(p.52),
Kylie
(p.56), Xideous
(p.114).
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Laurelli's
had some pretty important souls to usher in her time,
too...cutters who're resurrected tend to be that little bit
more high-up than most. She's not supposed to talk about
them, but I happen to know the rumours that one of her
recent charges is a Mover Three in the Harmonium (just a
couple of steps -- or assassinations! -- down from the
Factol himself). That blood's name is Malkalotl,
and he's a little bit more than an average Hardhead; for a
start, he's a couatl. Laurelli'd not dream of revealing such
privileged information usually, but then she probably didn't
mean to let it slip.
See,
trumpet archons don't eat food like normal mortals. For one
thing, they ain't mortals, berk. No, they only
consume mead, and get all their sustenance from that
instead. As you might expect, archon mead ain't
bowel-wrenching gut rot like some bubbers drink, it's
distilled from flowers and plants of Mount Celestia. There
ain't many places in the Cage that cater for such exquisite
(or expensive) tastes, though. When Laurelli's in Sigil
she's never found too far from the Seven Heavens, a classy
tavern in the Lady's Ward, where Celestial mead is sold.
It's popular amongst non-trumpets too, because it's supposed
to increase the life span of mortals. Many a bubber's drunk
himself to death trying to enhance his longevity.
Trouble
is, Laurelli seems to have picked up a bit of a bad habit.
Celestial mead is renowned for being strong enough to knock
a tiefling for six, and just because trumpets drink it
doesn't mean they stay sober. Laurelli's frequently found in
a state of such merriness that she's unable to remember what
she's been doing for the past hours, or days, let alone
explain how she ends up in the Hive more often than not. The
effect that mead has on her it's almost as if someone were
controlling her body (this is Berchta's
doing)...
L ucky
for her, the all-seeing tome archons who rule Celestia can't
quite see as far as the Cage, and by the time she leaves
back for Celestia, she's sobered up again and regained
control of her faculties. That's also due in part at least
to Jovius,
an astral deva who's great friends with Laurelli. He's often
the first to find her when she's gone astray, and much too
loyal to even think of telling her superiors on the Mount
about her little 'problem'. It's a cert that Vishnu,
Laurelli's patron power, wouldn't be too impressed,
especially as he only lets sharp-minded petitioners into his
realm in the first place. Still, he's the power of Mercy, so
maybe he'd be a forgiving sort of chap. Either way, Laurelli
ain't keen on testing this out.
When
she's not delivering souls, drunk or missing, Laurelli and
Jovius frequently work together on the deva's own personal
mission. See, he's concerned that certain Upper Planar
creatures are dirtying their hands in secret arms deals with
the Lower Planes, and he wants to expose them. Trouble is,
they're having difficulties in discovering who's doing the
deals and how. They know for a fact that the asuras
Koe
is in on the dealings, though they've got nothing but
hearsay from the Sinkers to back it up. A tout named
Kylie
was also providing them with the occasional snippet of
information, but that dried up when the arms dealers changed
their tactics. The celestial pair are still trying to pick
up the tracks where they lost them...
Recently,
Laurelli's been seen more and more often in the company of
Clarion,
a Guardian agent who hangs around Sigil like a pleasant
smell (as Xideous
says). Rumour has these two as, variously, friends,
companions, partners in some dark (but undoubtedly good)
plan, and even lovers. Neither party, however, seems keen to
shed light on the relationship, so like many things in Sigil
it's probably best left for time to reveal.
If
you've ever clapped eyes on Laurelli, you'd remember her.
She's the seven foot tall cutter with feathery wings like an
angel, a metal collar and a breastplate. You'd also remember
her shining silver trumpet (the barmy thing's so
well-polished it even shines in the dark), which she blows
with great gusto every time she enters a building, Sigil,
Mount Celestia or anywhere really. It certainly makes a
statement in the Seven Heavens tavern when she instantly
silences all conversations with a blast or pure beauty from
that horn!
Like
most trumpet archons, Laurelli's eyes are a burning silver
colour, bright enough to peer right into your soul. She's
got an unfailing sense of direction, even when drunk, and
woe betide any cross trader who thinks she's an easy target.
In addition to being able to cast practically any priest
spell she desires, Laurelli's trumpet transforms into a
mighty enchanted sword.



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