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| Third Void of Catechism |
August 21st, 1999 |
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Modrons make good chefs. Yes, I know you probably don't believe that,
but it's true. The precision need in cooking is perfectly done by a
modron, even if they occasionally drop bolts in. Moignos however, do not
make good cooks. Especially making spaghetti, it just doesn't work. One
story however tells of a modron and a moigno who got together to make
pies, and took the Cage by storm.This is their story, the storty of Baking
with 25BII. Now go bugger off while I finish eating this nice
Gatehouse soup.
| Third Low of Catechism |
August 20th, 1999 |
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The adventures of Merj and Smoat continue, this time with thrice the
barminess! Since we've seen are faithful barmys last time, they are still
stranded in Baator, but have managed to meet all kinds of interesting
people, like: The Cornugons Bl'arg, Spikey, and Paartali, the Kocrachon
Mr. Pokey and his victim Scum, and a whole range of other fiends and
slaves from Dis! The Barminess continues, with Merj and Smoat now stuck on
the layer Minauros. What will happen to are barmies? Tune in next time on
BttS's RPing Logs! For now, check out the three froody logs: The
Singey Streets of Dis, This is the
Gatehouse, Yez?, and Oh Yes, More
Torture Please. And as always, these can always be found in the Features
section with all the other barminess.
| Third Hive of Catechism |
August 19th, 1999 |
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Chapter
1:
And the March Began
Background: Something has
happened to Primus, no one knows what thought it might have to do with
some power blowing their nose in the wrong direction, and the barmy
modrons have decided to march early! And with all such noteworthy events, someone
must be there to see them march, to make sure it goes down in
history, or otherwise its just some barmy boxes walking around that can be
safely ignored. This is where a small magical item in Sigil comes in, who
might have the dark on why the march has started early, and a way to make
the mess their about to make in Automata actually make a difference in the
Multiverse.
1. In Sigil. The PCs are
walking through the streets, they need not be together, when an awful
music comes jutting from a nearby building, sounding like old gears squeaking
and a clawed hand on a chalk board. Though running away from it
might be a good idea, the sound doesn't lessen as the PCs move, and the
only way to stop the bloody racket is to actually find out where it's
coming from, then barge in and demand they stop. If the PCs do so they
come to a small kip, the area around clear of normal cagers, and it's door
unlocked. Inside they find a bed and a workbench, and sitting in the
middle of the room, a strange book on a stand and a large cat sitting on
it. The PCs shouldn't worry about those buggers though, because as they
enter the music stops and something jumps down from atop the doorframe,
bonking one of the PCs with a metallic bang.
The creature, sometype of mechanical goblin, jumps down on
to the book stand, pulling the tail of the cat as it leaps out of the way,
and grins as it plops down on the book. In it's hands looks like some type
of small mechanical violin slash horn contraption. It says to the PCs,
"Oh dear, I had no idea that would be so painful for you. Haha! I
bloody well did, and you deserve it too!" With it hops about a bit,
and if asked why it was playing the awful music, it says "Too bloody
get you here of course berks! Think some fiend is gonna stop from turning
me into a flat tin can if I go out in the streets?". The little
mechanical goblin is named Gob (Pl /
magic item / N), it appears to be
goblinish shaped, only about a foot and a half high, and made of enough
bolts and riveting to make a modron blush.
When the PCs eventually tack it down to the point of why
it wants to speak to them, it grins, and says, "Oh noble adventurers, I seek your... right! we bloody well need you to go witness the
Modron March, no point in erupting in the middle of town a hundred years early if
their's no one there to watch eh? Er wait, I didn't tell you all that, sorry. Right, Oh noble adventurers, I beg you to return me to my
creator in
Automata - the bloody idiot he is, you'd think the berk could remember to
take me with him eh? - and return me, oh noble ones." It seems the
little goblin 'has contacts', and knows of the early march that has yet to
begin. If the PCs take him up on the offer, he tells them of a portal to
Automata - in the back of the shop is a strange hoop that acts as the
portal, with the gatekey of a small bolt.
2. Automata Rumbles. Once the
PCs get to Automata, it only takes a little asking around to find out that everyone's
looking for Hiron "Give it a personality and it'll be as good as
new" Hohnson (Pl /
rilmani / M13 / N), Gobs creator. It seems that both the Council of Order
and Council of Anarchy are after him, ever since he designed some intelligent
ink pots for them (even anarchy has to do allot of paperwork), and the
bloody things decided to spray interesting spots all over the office walls.
Now he's in hiding somewhere in Automata, and no one has any idea where he
is. Luckily Gob has a good understanding of his creator, and can figure out
where he is with only a few false starts. Eventually he leads the adventures
too a small closet in the Council of Order building, where Hiron is hiding.
When the PCs open the closet door they find Hiron stuffed
inside, his back bent to cram into the small space. He is a rilmani
possibly, and appears dressed in some strange clothing with a small capered
hat. When he sees Gob, he invites the PCs into the closet, saying that he
has cast a spell to enlarge it's width. He's obviously a bit barmy, as he's definitely
crammed into the closet. He starts to thank them for returning Gob, and
explaining about this little misunderstanding with the councils, when a pair
of council thugs (who followed the PCs) swagger into the place.
Dressed a bit stiffly in tight plate armor, their faces
barely poking out of the chain mail, they bang their pikes on the ground
and announce, "Al'right you lot, were from the Council Of, and were
here to take Hiron in, or else." When asked who they work for, they
respond "Oh, generally Council Of you know, whichever ones paying us
at the moment.". The thugs are just about to grab Hiron and begin the
difficult process of extracting him from the closet, when the floor begins
to rumble. Gob giggles mechanically as the shimmer increase, and yells out
"There here! Finally someone to talk to besides you bloody boring
humans!"
3. There here. The Modron
March is here a 100 years early, and it looks like they really want to get
some power jogging in this time (A 12 foot waistline is a bit of an eyesore
ya know). They erupt out of the gate, and just happen to decide to pass
right through the Council of Order building, punching a hole in the wall as
they storm in past the PCs. Hiron and his ink pots are forgotten, as the
modrons are about to make a much bigger mess. The guards rush off to try and
keep order, Gob gos on about 'wanting to talk to the high-up', and Hiron
himself starts muttering about how an intelligent 8 foot wide scrubbing
brush would solve everyone's problems. The PCs are forgotten, that's gratitude
for ya, and only come out of the deal with having seen the great Modron
March start early.
| Third Market of Catechism |
August 16th, 1999 |
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Everyone's favorite barmys, the quite rilmani Merj and the talkative
true gnome Smoat, are at it again over at the BttS's RPing Logs. This time
they've managed to escape the gatehouse by cunningly slipping out the
front gate, hanging out at the 10th Pit bar to show what a groovy dancer
Merj can be, and even met the dainty teifling Phona! As we leave they've
managed to accidentally portal off to Dis, what will happen when we next
see are barmy heroes? Will they overthrow the fiends, face the hordes of
Baator, or just hang out and drool? We'll see, next time on BttS! Now go check out the log, cutter!
Last Week's Chant
All content copyright 1999 Jeremiah Golden or
credited authors. |