Contents

Main Page

A Day in the Life
of a Cager

Introduction
Jaimi Bimkz
Pekan Shu

Cage Chant

From Factioneers
From Planewalkers
Darker Chant

Clerks' Ward

Castles in the Sand
Dair's Mercenaries
Darkwell Court
Golden Confessions
The Grove of Erik
House of Mattados
The Planarium
The Scriptorium
Théatre Broulliard

Guildhall Ward

From Primes to Planewalkers
Michandoco's Maze
La Pax
The Sculptor's Guild
The Sunken Plaza
The Weather Tower
The Zen Garden

Hive Ward

The Behemoth
Deffas' Laboratory
Fallen Angel
Fiend's Salute
The Goblin Quarter
The Happy Medium
The Mangled Leg
Montekkai's Alley
Suicide Alley
The Warehouse
Xaco"#ti

Lady's Ward

The Arched Gardens
The City Zoo
The Godswatch
The Hollow Fountain
The House of Life
Selphi's Enchantment
The Spiral Cathedral
Temple of Celts
Temple of Titans
Underground Canals

Lower Ward

The Calculating Engine
Darthiir's Test Hall
The Fire Pit
The Furnace
House of Mymirs
The Lost Bridge
The Pentacle
Petrified Forest
The Schlacthof
The Scuttle
The Spiral Cathedral
Styx Oarsman
The Theatre of Harmony

Market Ward

Chater's Field
The Drunken Dabus
Jonas' Visions
The Merchant's Scale
The Silver Tongue
Tholin's Machines
Torpedo Room

Brix's Guide to Sigil

Planewalkers Speak of Sigil
Some of the chant floating around from the mouthes of planewalkers has to be heard to be believed...


Turpental, a Tiefling Tout

"Ever thought that Sigil's a Plane in its own right? It might not be a big one, but size ain't everything, cutter. Though what a plane's doing at the top of the Spire is any berks' guess, I'll grant you that.

"I'll tell you what I tell all the Clueless: don't go looking for the top of the Spire. Someone high up don't want it to be seen. First, the air gets real thin away from the Cage, yet there's strong winds which blow a sod right off course; you can't fly there without magic. Second there's the anti-magic zone, so you can't fly there with magic either. Finally, if you're still leatherheaded enough to make it out of the clouds and mist surrounding the Cage you'll be blipped away to another plane. Whatever secrets lie at the top of the Spire should be left well alone."


Tarholt, Dwarven Planewalker

"On a clear day I sometimes see Sigil on top of the Spire from the Outlands. Anyone who say's it's not up there don't have good eyes like me, obviously. It hovers there, like magic, though they say no wizard spells work near the Spire, don't they? One of the Lady's darks, I guess.

"However she does it, the Cage is definitely floating there. If it were resting on top of the Spire then you'd be able to see the great clod of rock that was the Spire's peak from the city itself."


Tiftop, Druid of Silvanus and Resident of the Cage

"Sigil ain't just any old impossible city. It's alive. Maybe not in the way we are, but it lives and thinks just like us. The streets and houses are its body, the portals are its eyes, the rumble in the streets is its breathing, and the belief of its inhabitants are its own thoughts. The Cage is sentient, I tell you, and vastly powerful. I should know; I've listened to its thoughts. The Lady of Pain's a manifestation of its will given humanoid form so the city's inhabitants can identify with it.

Klanken Vandoff, Planar Authority (by Gabriel Eggers)

"Sigil is called the City of Doors for obvious reasons but, less apparent is that it is one giant portal in and of it self. Where does it lead to? Well, that's the big mystery, cutter. Doesn't it make sense though that, that could be the gate that leads to the Home Plane of whoever created the Multiverse? Maybe there is something to The Great Unknown that the Athar worship after all? At any rate, the gate key to Sigil could be harder to find then getting past its guardian, the Lady of Pain."

Quaida's Mimir, on the Subject of the Cage

"Sigil's air is cloudy and gloomy, with a dirty grey smear through the middle. This is the other side of the Cage. At night, when it's clear, the sky's starless, except where points of light can be seen from the other side of the city. Some of them move - they're from light boys and sedan chairs - and others are stationary - they're cooking fires and spell-lit cases. If you look off the side of the city you see nothing. Absolutely nothing. Not the Outlands, not sky, not even a vacuum...simply nothing. It's not a sight recommended for the faint of heart."

Dranoll of Cormyr, a newly arrived Prime

"I hate this crazy place. I don't know how I got here; one minute I was fast asleep, the next I woke up in this muddy hell they call the Hive. Sleepwalking? Why, I don't think I sleepwalk. Not often, anyway. Now everything's upside down and the fog's as bad as Suzail on a misty day. Say, where are the docks, friend? I think I'll charter a ship back home."

Jonroe of Fortitude, proving Planars can be Clueless too

"Why, I always thought Sigil was simply the second layer of the Outlands. Ain't it?"

A Loathsome Fiend Named the Belching Tanar'ri

"Everyone knows the Lady's a tanar'ri high-up. <burp!> Well, the powers <belch!> are sodding angry <eckhhh!> because she's got the Cage in her pockets <proot!> and is able to shut them out as she wishes. <gruuuub!> They've cooked up a plan to push Sigil <eeeehh!> over the brink of reality. Heavens, if they can't have it <grap!> then they figure she shouldn't either! <boooop!> Anyway, that's the dark of why Sigil's so hard to get to <zuuuug!>, and why it looks like it's about to fly off the top of the Spire <bbbppp!> off the Planes altogether. <ffffft!>"

Freld, a Vine-Farmer of Ysgard

"Sigil's purpose is simple. During Ragnarok, it will be captured by the powers, and used as the final standpoint. It was created at the beginning of time for that sole reason, and no gods will be allowed in here until that time. The Lady of Pain's just some berk who figured out its darks. She'll be destroyed when the gods take this place for their glorious battle!"

(Need it really be said that he was found flayed shortly after?)


Fibberdob, a Barmy with No Hope of Being Released Any Time Soon

"Sigil? I know Sigil, I do! Here's the dark of it. At the beginning of the Blood War, the Pit Fiend Zimimar was enjoying coffee with the other members of the Dark Eight. But, you see, he didn't like his doughnut!!!!! It had too much icing on it. I think he wanted raspberry filled, or chocolate coated... or did he want oat biscuits? WHAT DO YOU MEAN IT DOESN'T MATTER ??!? Of course it matters. This is HISTORY! Anyway, he vaporised the nupperibo who brought him the doughnut, and threw the doughnut so far that it landed right on top of the Spire, right in the centre of the Outlands. Heh heh!

"You know I'm right, you're just scared to admit it!

"There's an Astral Deva living up my nose. I ask him to pay rent, but he says he's on a mission from God. THERE'S FACES IN YOUR BUB!"


"Fats" Glathing, Self-Proclaimed Largest Eater this side of the Spire

"Sigil? Let me tell you something, berk. A number of years ago I discovered a strange baked and glazed treat. It was a round circle, the baker called it a 'doughnut.' Funny thing is, there ain't any nuts in it. And it's covered in sugar! Maybe it should be called a 'doughcircle' or 'sugardough?' What? Oh, Sigil, right.

"See, this 'doughnut' thing was just about the tastiest snack I've ever eaten, and believe you me, I've sampled the entire Great Bazaar! I figure that Sigil's this giant planar "doughnut" and some huge, hungry power is just waiting for the thing to finish cooking!

"What? You say there's been a heat wave? Nice chatting with you, but I've got to get out of here! "


Tariq d'Elamar, being unusually succinct

"Sigil cannot be comprehended because it is not supposed to be comprehended. If you cannot understand it through standard means of thinking, simply do not attempt to do so. The whole problem of what Sigil is resolves itself very neatly - it is Sigil."

Bar von Barian, clueless, after first night in Sigil

"Yeah... um.... Sigil, say.... umm... Kinda... um... Sigil. Yeah, Sigil."
 

Nimcri, resident of Chamada, the Second Layer of Gehenna (by Emlyn Shannon)

"Sigil? Sigil's just my sister. Don't you worry about her. Now, you said you could lure an army of tanar'ri to this town..."

A resident of the Gatehouse (by Center of All)

"Sigil? Yeah, I'll tell you about Sigil. Through a portal I hopped. I hopped to the top.

"The top of what? The Spire, berks. Of course I'm barmy! Anyone would be, after that.

"Anyway, I could see Sigil real good, an' it was all carved in screaming faces. Real lifelike, and they were screamin' too. Loud enough to get right to a basher's soul.

"But I got back through the portal and couldn't leave. The Bleakers scragged me right quick. I think that tiefer I told tipped 'em off. No good fiend. But you, you can still leave, and you gotta get out, before you're screaming too. Hey, where you going? I'm still talking! Addle-cove!"


Eon Luciferous

"In my travels, I have seen many worlds, and many eras...I am a mage of time, who now travels on the Outlands for my mistress. Sigil is a place of wonder, and yet it is a place of dread. Never before have I seen a place that is many worlds and lives, in one area..I have seen the Lady destroy hundreds of people, just for a stray belief. I have seen half-crazed creatures kill others for a chance of godhood. And I have seen the gift of the portals, which are everywhere. Sigil is not a place for the faint-hearted, and everyone makes Sigil for what it really is a place they can call a home away from home..."

An unnamed bar-berk, shortly before getting scragged by a mysterious shadow...(by ChAoS)

"I've heard a thousand theories about how the Multiverse is set up, each one with Sigil on the Outlands. But here's the dark of it berk: No blood has ever reached Sigil from the Spire or the Spire from Sigil, for all we know they have nothing to do with each other.

"Before you start thinking I'm a barmy berk I gotta tell you the dark of everything. The rules of three and unity of the rings apply to everything, including the Multiverse. Now if you're an addle-cove you probably think the rules of three apply with the inner, outer, and prime planes but then you miss out on the obvious. You see the Astral and Ethereal are neither of these. That's five planes berk, and five ain't divisible by three. Naturally you'll have to assume that a plane has to connect the Outer and Inner planes to complete the rule of three and the unity of rings, but where is it? That's the true dark, Sigil is located in a plane unto itself. You see Sigil is the only point connecting the Inner and Outer planes, just like the Astral connects the Prime and Outer and the Ethereal connects the Inner and Prime. See, you got a nice ring and a 3 + 3 set up. Now that's the dark of it."


Rhys Dyserth the Ice Magus, Occasional Visitor to Sigil

"Sigil is the crossroads of the Multiverse. It exists because it needs to. We need it to exist. The Sign of One is correct in their belief that there needs to be a centre to everything. Sigil is that centre it is what everything else in reality radiates out from. It is what everything else in reality leads to. On a more mundane note, it is unfortunate that over the aeons it has become the overcrowded, noisy, muggy, fetid cesspool of mortality and immorality it is today... Sigil is great place to buy spell components, but don't expect to find me there too often. You can find me at Avalon, my extradimensional estate out in the Ethereal. It's much more peaceful there... And I control the environment, and I like being in control."

Microtel, a Malfunctioning Modron (by Draegarius)

"Sigil. is the most, a-a-a-a-a-advanced machine in existence. It is a vast organic-nic-nic-nic-nic-nic... computing machine using its inhabitants as binary systems, and as data collectors. Sigil is really what some ba-a-a-army primes call "an organic computer". It has been put up here long ago, to dis-dis-dis-discover the meaning, although it may now be malfunctioning. The Da-da-da-da-dabus are the maintainers of the-the-the-the-the... RUNTIME ERROR #46267B

"According to my calculations, the answer is forty two-two-two-two-two... What? What? Am I malfunctioning? No. I am-am-am-am-am not. You mean...? You mean Chaos Imps are not edible?!..."


Aklenn Gerthion, a Godsman factor, tells his unlikely story (by Emannuel Reichert)

"I know the dark of Sigil, berk. Sigil is itself a gate-town, a gate-town to another reality. How do I know that? Have you heard about the Four Doors? No? Well, berk, they only open once every 500 years, and one of them is the gate to another reality. I've been there, basher. Believe me!"

Grendel (by Bjrn W. Ryrvik)

"Sigil is just a universal reality in the Temporal Prime that the Lady of Pain found and took control of."

Geirr'Ennghe, Goristro and Paladin Devourer (by Gringo)

"Er.. Seegyl? (snarl) Dat's a doo-nut. Hrmuff. Make me hangrey, does Seegyl! Hrrrmuff."

Shard, a planewalker mage trying to explain what Sigil is to a clueless (by R. Brent MacKenzie)

"Not 'who' is Sigil. 'What' is Sigil. Sigil is the centre of the Multiverse. It is the hub of all planar life, the essence of the magics of infinity, the one true city where the law of threes are magnified... [Smiles and a twinkle appears in his eyes] and the cafes there make a darn good caramel cappuccino."

Talk Scald, a Tiefling Dustman

"The simple truth planars, is that Sigil is actually just one of The Lady's Mazes. There is an infinite number of mazes, so there is also an infinite number of City of Doors. Sigil is a different place to all cutters. The portals of Sigil allow a cutter to escape these mazes, and is then none the wiser. The Lady likes it that way. So, berks, Sigil is not a Cage, its a sodding maze!"

Nintoch, a githzerai

"Nintoch here. I strive to break free the bonds of our Wizard Kings who thinks themselves Gods. I am a Githzari. By profession, I'm a psionic bounty hunter. I've been hired by all types to "find" things for creatures of all types. I know that Sigil, being the City of Doors has a door to any wish or dream you could imagine. Through Sigil I can find anything, anywhere, at anytime. Through Sigil, I will find my way to immortality as I deserve. To the next God of Bounty Hunters! Nintoch!"

'Accidentally' overheard in a bar in Sigil (by Sean Curtin)

"Well, according to this rilmani I spoke with down in the Outlands, Sigil's doors aren't really doors. They're alive. I don't know what sort of language they have, or if they're sentient I was going to ask when that assassin -- you remember him? From Acheron? He showed up. Anyway, the rilmani, he said that these living portals go into things shaped like doors for some psychological reasons apparently the shape of a door seems familiar to them. I'm guessing that they remind them of Sigil's doors -- you know why it has so many? So that the portals can find their way home. Yeah, I'm betting that Sigil is their mother, or father, or whatever -- the Lady is like its... well, like its circulatory system. She gets rid of unwelcome diseases like us. She's grown so used to us intruders that she only kills the ones that get in her way. The dabus are the city's nervous system. Yeah, it's crazy, but how else do you explain this city?

"Anyway, about the portals. Some of them are dormant, or in hibernation I couldn't tell from what he said. Those are the ones. with fixed destinations.

"But every once in a while, you find one that's not sleeping -- these are the ones that change their destinations. I'm betting that if we jump through enough of these, we can find out what they're looking for..."

The adventurers overheard here were never seen in Sigil again.

Brix


Copyright 1999 by Jon Winter and Other Authors

Consult the Mimir Again