Contents

Main Page

A Day in the Life
of a Cager

Introduction
Jaimi Bimkz
Pekan Shu

Cage Chant

From Factioneers
From Planewalkers
Darker Chant

Clerks' Ward

Castles in the Sand
Dair's Mercenaries
Darkwell Court
Golden Confessions
The Grove of Erik
House of Mattados
The Planarium
The Scriptorium
Théatre Broulliard

Guildhall Ward

From Primes to Planewalkers
Michandoco's Maze
La Pax
The Sculptor's Guild
The Sunken Plaza
The Weather Tower
The Zen Garden

Hive Ward

The Behemoth
Deffas' Laboratory
Fallen Angel
Fiend's Salute
The Goblin Quarter
The Happy Medium
The Mangled Leg
Montekkai's Alley
Suicide Alley
The Warehouse
Xaco"#ti

Lady's Ward

The Arched Gardens
The City Zoo
The Godswatch
The Hollow Fountain
The House of Life
Selphi's Enchantment
The Spiral Cathedral
Temple of Celts
Temple of Titans
Underground Canals

Lower Ward

The Calculating Engine
Darthiir's Test Hall
The Fire Pit
The Furnace
House of Mymirs
The Lost Bridge
The Pentacle
Petrified Forest
The Schlacthof
The Scuttle
The Spiral Cathedral
Styx Oarsman
The Theatre of Harmony

Market Ward

Chater's Field
The Drunken Dabus
Jonas' Visions
The Merchant's Scale
The Silver Tongue
Tholin's Machines
Torpedo Room

Brix's Guide to Sigil

From Primes to Planewalkers
Copperman Way, Guildhall Ward

Located in a small building on Copperman Way in the Market Ward that doesn't seem to attract much attention to itself, From Primes to Planewalkers is akin to a lost person's search team. The agency has the reputation of being the best at locating beings that have gone missing or are on the run. They are occasionally employed by the Harmonium and Guvners to aid them in the search for criminals or other berks that are required for 'questioning'. The Revolutionary League and several other factions use the business to keep a tab on the location of various faction members.

From Primes to Planewalkers will accept any and all business, with few questions asked. The starting cost is 10 jinx to hire them. An additional fee between 100 - 1000 jinx will be added when the person being searched for is apprehended/found. If the person has been written into the dead-book the cost is only 100 jinx and all personal effects found on the body will be given to the searchers. The price ranges because of various expenses during the trips, travel around the plane doesn't come cheap. Bristol Burnkoff (Prime / male human / F10 / N), the owner, often travels the planes himself and picks up on a lot of the chant. For a prime he is far from clueless, some say he knows more of the dark of it than most planars. If you don't need to find anyone but would like some info on events spanning the plane he's the one to talk to.

'Course information don't come cheap, prices range from a jink for near meaningless info, to thousands for very delicate information. Even he doesn't know it all so, if he says he can't tell you then he doesn't know.

Bristol is not willing to describe the prime world he came from, all he says is that it is not known to many. (I hear that the portal to his prime world is in his back room and requires a special dagger from that world to be activated.)

Burnkoff employs hundreds or thousands (he's cagey about it) of humanoids and has experience with many of the different races on the planes. He's not a blood to cross because he can find you anywhere, at any time, and get you written into the dead-book, (and probably make 110 jinx off of it too).

Brix


Copyright 1999 by Shawn "Elfbane" Gray

Consult the Mimir Again